Heliokopis, neutral male gnomish Wizard ------- `.@f..| ........| .........| ------+--- [Heliokopi the Evoker] St7 Dx13 Co8 In15 Wi6 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt49/850 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 13 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 87% chance Ring drop chance was reduced to 70% Potion drop chance was reduced to 89% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24261 Monster spawn increase reached its maximum at turn 71855 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 287793 The monster class that cannot be genocided was grue Today, this monster class was always generated invisible: mummy The monster class that was spawned more often: human or elf (freq bonus 3) The monster species that spawned more often: hobbit veteran (freq bonus 14) The monster species that spawned more often: animated sexy leather pump (freq bonus 8) The monster species that spawned more often: acidic force patch (freq bonus 8) The monster species that spawned more often: big weapon trove (freq bonus 8) The monster species that spawned more often: swamp thing (freq bonus 33) The monster species that spawned more often: Mammon (freq bonus 16) The monster species that spawned more often: false force fungus (freq bonus 12) The monster species that spawned more often: big disenchanter (freq bonus 5) The monster species that spawned more often: greenish beetle (freq bonus 5) The monster species that spawned more often: giant tree rat (freq bonus 7) The monster species that spawned more often: merrow (freq bonus 5) The monster species that spawned more often: immobile colony (freq bonus 5) The monster species that spawned more often: sexxy robber (freq bonus 9) The monster species that spawned more often: arctic wonderer (freq bonus 9) The monster species that spawned more often: colluded spore (freq bonus 4) The monster species that spawned more often: snow witch (freq bonus 5) The monster species that spawned more often: space wasp (freq bonus 10) The monster species that spawned more often: morlock hunter (freq bonus 12) The monster species that spawned more often: tree mushroom (freq bonus 7) The monster species that spawned more often: huge ogre (freq bonus 10) The monster species that never randomly spawned: acidic stalk The monster species that never randomly spawned: animal antics The monster species that never randomly spawned: wrinkled warp patch The monster species that never randomly spawned: sloppy warp patch The monster species that never randomly spawned: Arsenal The monster species that never randomly spawned: nosferatu The monster species that never randomly spawned: wood troll The monster species that never randomly spawned: stealer mimic The monster species that never randomly spawned: furious colony The monster species that never randomly spawned: steam zombie The RNG hath decreed that this item was never generated: rotating chain ((null)) The RNG hath decreed that this item was never generated: banking gloves (paper gloves) The RNG hath decreed that this item was never generated: destroy armor (JUYED AWK YACC) The RNG hath decreed that this item was never generated: golden dragon scales ((null)) The RNG hath decreed that this item was never generated: sky dragon scales ((null)) The RNG hath decreed that this item was never generated: amulet of insomnia (awakening) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 12) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 3) The RNG hath decreed that this item was generated more often: incorrectly adjusted helmet (mechanical helmet, freq bonus 173) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 11) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 108) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 60) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 9) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 4) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 8) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 11) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 16) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 9) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 6) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 49) The RNG hath decreed that this item was always generated cursed: cure serious wounds (cacao) The RNG hath decreed that this item was always generated cursed: sleep (mottled) The RNG hath decreed that this item was always generated cursed: condome ((null)) The RNG hath decreed that this item was always generated cursed: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was always generated cursed: platinum dragon scales ((null)) The RNG hath decreed that this trap was always invisible: yellow spell trap The RNG hath decreed that this trap was generated more often: Only %a%s can go there! (freq bonus 5) Next attribute increase check would have come at turn 447 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (229) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 37% 300% d - create monster 4 attack 37% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...