Heliokopis, neutral male gnomish Wizard ----.- |....| |.f..| |..@.| |....| ----.- [Heliokopi the Evoker] St3 Dx5 Co7 In18 Wi4 Ch9 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC11 MC3 Mov12 Xp1/0 Wt48/600 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 88% chance Wand drop chance was reduced to 98% Potion drop chance was reduced to 61% Concealing monsters were spawned underneath items 12% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 67188 Monster spawn increase reached its maximum at turn 99328 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 237046 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: sea monster (freq bonus 5) The monster species that spawned more often: slimy growth (freq bonus 12) The monster species that spawned more often: siena force fungus (freq bonus 14) The monster species that spawned more often: totally bad warp patch (freq bonus 8) The monster species that spawned more often: force imp (freq bonus 6) The monster species that spawned more often: radiant colony (freq bonus 6) The monster species that spawned more often: ice warp patch (freq bonus 72) The monster species that spawned more often: unreal mushroom (freq bonus 12) The monster species that spawned more often: abnormal vampire (freq bonus 12) The monster species that spawned more often: opaque jelly (freq bonus 8) The monster species that spawned more often: crawling worm mass (freq bonus 7) The monster species that spawned more often: ß3ËN¤‡êH3¦ (freq bonus 7) The monster species that spawned more often: novel fungus (freq bonus 14) The monster species that spawned more often: gruesome troll (freq bonus 6) The monster species that spawned more often: drakee (freq bonus 7) The monster species that spawned more often: Lars (freq bonus 14) The monster species that spawned more often: rock troll (freq bonus 16) The monster species that spawned more often: clear rubber (freq bonus 28) The monster species that spawned more often: wood elf shaman (freq bonus 7) The monster species that spawned more often: bosmer (freq bonus 28) The monster species that spawned more often: zeta metroid (freq bonus 24) The monster species that never randomly spawned: venom force patch The monster species that never randomly spawned: wooden mold The monster species that never randomly spawned: disenchanter patch The monster species that never randomly spawned: dream eye The monster species that never randomly spawned: wailing spirit The monster species that never randomly spawned: magidrakee The monster species that never randomly spawned: six-headed snake The monster species that never randomly spawned: Windows Vista The monster species that never randomly spawned: kroncopotaca The monster species that never randomly spawned: steam-powered arrow sentry The monster class that always generated with extra speed: angelic being The RNG hath decreed that this item was never generated: botox resist (leafy) The RNG hath decreed that this item was never generated: debugging (terminal) The RNG hath decreed that this item was never generated: dwarvish iron helm (hard hat) The RNG hath decreed that this item was never generated: obsidian (black) The RNG hath decreed that this item was never generated: magic flute (flute) The RNG hath decreed that this item was never generated: acid venom (splash of venom) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 46) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 12) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 64) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 73) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 227) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 9) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 4) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 5) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 11) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 9) The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 9) The RNG hath decreed that this item was always generated cursed: gold detection (THARR) The RNG hath decreed that this item was always generated cursed: yellow dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: polymorph (ivory) The RNG hath decreed that this item was always generated cursed: no skill (shattering) The RNG hath decreed that this item was always generated cursed: boulder ((null)) The RNG hath decreed that this trap was always invisible: trap of rottenness The RNG hath decreed that this trap was generated more often: low stats trap (freq bonus 8) Next attribute increase check would have come at turn 265 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (233) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...