Heliokopis, neutral male gnomish Wizard ----------- |...k.....| |.......... |..f@.....| -----.----- . .. # [Heliokopi the Evoker] St8 Dx12 Co14 In23 Wi4 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt48/1200 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 155 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 63% chance Scroll drop chance was reduced to 89% Wand drop chance was reduced to 99% Potion drop chance was reduced to 61% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 53700 Monster spawn increase reached its maximum at turn 96070 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1001340 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: flying fish (freq bonus 1) The monster species that spawned more often: turkish girl (freq bonus 3) The monster species that spawned more often: deepest one (freq bonus 3) The monster species that spawned more often: lesser daemon (freq bonus 12) The monster species that spawned more often: oddoshishi (freq bonus 2) The monster species that spawned more often: random monster (freq bonus 18) The monster species that spawned more often: intoner (freq bonus 3) The monster species that spawned more often: giant green ant (freq bonus 2) The monster species that spawned more often: Anti-Elbereth Operative (freq bonus 5) The monster species that spawned more often: animated sky-high heel (freq bonus 6) The monster species that spawned more often: bad growth (freq bonus 16) The monster species that spawned more often: giant purple jellyfish (freq bonus 18) The monster species that spawned more often: green hulk (freq bonus 2) The monster species that spawned more often: silver wolf (freq bonus 3) The monster species that spawned more often: pusher fly (freq bonus 6) The monster species that spawned more often: firefly (freq bonus 3) The monster species that spawned more often: Deckschmae (freq bonus 3) The monster species that spawned more often: war bear (freq bonus 2) The monster species that spawned more often: selenite soldier (freq bonus 12) The monster species that spawned more often: freemason grand chancellor (freq bonus 3) The monster species that spawned more often: metallic red centipede (freq bonus 11) The monster species that never randomly spawned: tree mewlip The monster species that never randomly spawned: chanting spirit The monster species that never randomly spawned: zookeeper The monster species that never randomly spawned: irresistible colony The monster species that never randomly spawned: mountain nymph The monster species that never randomly spawned: woodsman The monster species that never randomly spawned: adventurer mushroom The monster species that never randomly spawned: great wyrm of the nexus The monster species that never randomly spawned: undead korsair The monster species that never randomly spawned: kobold shaman The RNG hath decreed that this item was never generated: large box of digestion (wooden box) The RNG hath decreed that this item was never generated: map stone (gray) The RNG hath decreed that this item was never generated: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was never generated: boots of swimming (fin boots) The RNG hath decreed that this item was never generated: starvation (underestimated) The RNG hath decreed that this item was never generated: stethoscope ((null)) The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 27) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 4) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 7) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 11) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 142) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 3) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 8) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 3) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 5) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 6) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 2) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 10) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 7) The RNG hath decreed that this item was always generated cursed: laser swatter ((null)) The RNG hath decreed that this item was always generated cursed: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was always generated cursed: catapult ((null)) The RNG hath decreed that this item was always generated cursed: asian pear ((null)) The RNG hath decreed that this item was always generated cursed: clairvoyance (luminescent) The RNG hath decreed that this trap was always invisible: glass bolt trap The RNG hath decreed that this trap was generated more often: amnesia trap (freq bonus 2) Next attribute increase check would have come at turn 806 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (578) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...