Heliokopis, neutral male gnomish Wizard - -----.- |......@| |.......f ..$.....| --------- [Heliokopi the Evoker] St11 Dx9 Co9 In14 Wi5 Ch8 WizGnoMalNeu S1 Dlvl:1 $1 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt32/1100 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 107 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 146 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 82% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 96% Amulet drop chance was reduced to 83% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 73% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26815 Monster spawn increase reached its maximum at turn 65445 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 361130 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: turret (freq bonus 2) The monster species that spawned more often: octarine mushroom (freq bonus 3) The monster species that spawned more often: abnormal spore (freq bonus 3) The monster species that spawned more often: red snake (freq bonus 8) The monster species that spawned more often: master quylthulg (freq bonus 8) The monster species that spawned more often: floating merman (freq bonus 4) The monster species that spawned more often: seven-tentacle hententmon (freq bonus 16) The monster species that spawned more often: rotting mushroom patch (freq bonus 4) The monster species that spawned more often: giant white dragonfly (freq bonus 6) The monster species that spawned more often: maud agent (freq bonus 6) The monster species that spawned more often: dwarf lord (freq bonus 3) The monster species that spawned more often: pustulent mushroom (freq bonus 4) The monster species that spawned more often: nethack horror (freq bonus 12) The monster species that spawned more often: ruby force fungus (freq bonus 3) The monster species that spawned more often: brain ooze (freq bonus 3) The monster species that spawned more often: half-dragon zombie (freq bonus 6) The monster species that spawned more often: northern waste wolf (freq bonus 5) The monster species that spawned more often: noxious growth (freq bonus 40) The monster species that spawned more often: four of hearts (freq bonus 9) The monster species that spawned more often: porter master lichen (freq bonus 12) The monster species that spawned more often: slime fungus (freq bonus 3) The monster species that never randomly spawned: Stefan The monster species that never randomly spawned: undead courier The monster species that never randomly spawned: clock colony The monster species that never randomly spawned: tunnel wight The monster species that never randomly spawned: wrinkled growth The monster species that never randomly spawned: animated wooden statue The monster species that never randomly spawned: yellow force fungus The monster species that never randomly spawned: clay-soldier The monster species that never randomly spawned: guardian of the mountains The monster species that never randomly spawned: hedrow blademaster The RNG hath decreed that this item was never generated: dropcurse stone (gray) The RNG hath decreed that this item was never generated: quarterstaff (staff) The RNG hath decreed that this item was never generated: sandwich ((null)) The RNG hath decreed that this item was never generated: know enchantment (sky blue) The RNG hath decreed that this item was never generated: antimagic stone (gray) The RNG hath decreed that this item was never generated: pendant (looped) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 8) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 18) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 3) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 41) The RNG hath decreed that this item was generated more often: Mehoho Burusasan G (blinding, freq bonus 17) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 7) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 34) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 101) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 6) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 3) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 6) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 6) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 9) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 2) The RNG hath decreed that this item was always generated cursed: amnesia (forgotten) The RNG hath decreed that this item was always generated cursed: full healing (heretical) The RNG hath decreed that this item was always generated cursed: sling ((null)) The RNG hath decreed that this item was always generated cursed: see invisible (magenta) The RNG hath decreed that this item was always generated cursed: amulet of prism (prismatic) The RNG hath decreed that this trap was always invisible: spacewars trap The RNG hath decreed that this trap was generated more often: immobility trap (freq bonus 1) Next attribute increase check would have come at turn 1329 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (566) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 52% 300% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...