Heliokopis, neutral male gnomish Wizard -+- .| -f| |@| |.| .| ..| ---- [Heliokopi the Evoker] St7 Dx8 Co6 In17 Wi7 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt48/750 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 184 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 118 Monsters only dropped their musable items with 69% chance Scroll drop chance was reduced to 87% Ring drop chance was reduced to 61% Wand drop chance was reduced to 66% Amulet drop chance was reduced to 79% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 85% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14365 Monster spawn increase reached its maximum at turn 31310 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 629184 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: lizard (freq bonus 1) The monster species that spawned more often: big white unicorn (freq bonus 7) The monster species that spawned more often: hydra lich (freq bonus 4) The monster species that spawned more often: ivory monk (freq bonus 3) The monster species that spawned more often: omochi beast (freq bonus 3) The monster species that spawned more often: wereflyfish (freq bonus 5) The monster species that spawned more often: ent (freq bonus 12) The monster species that spawned more often: ranger chieftain (freq bonus 8) The monster species that spawned more often: four of spades (freq bonus 8) The monster species that spawned more often: sand bug (freq bonus 6) The monster species that spawned more often: petty hill giant (freq bonus 8) The monster species that spawned more often: riding pseudodragon (freq bonus 16) The monster species that spawned more often: nautilus steward (freq bonus 20) The monster species that spawned more often: chimera lizard (freq bonus 6) The monster species that spawned more often: trap patch (freq bonus 12) The monster species that spawned more often: rock lizard (freq bonus 3) The monster species that spawned more often: dark shaman (freq bonus 3) The monster species that spawned more often: inertia monster (freq bonus 6) The monster species that spawned more often: deceiving fungus (freq bonus 6) The monster species that spawned more often: torchblaze (freq bonus 16) The monster species that spawned more often: hell buzzard (freq bonus 2) The monster species that never randomly spawned: attractive trove The monster species that never randomly spawned: blink The monster species that never randomly spawned: Johanetta's rough-sole sneaker The monster species that never randomly spawned: gnoll The monster species that never randomly spawned: migmatite horror The monster species that never randomly spawned: mongbat The monster species that never randomly spawned: multi-hued patch The monster species that never randomly spawned: totoro The monster species that never randomly spawned: news daemon The monster species that never randomly spawned: immobile warp fungus The monster class that always generated with extra speed: lizard The RNG hath decreed that this item was never generated: splint mail ((null)) The RNG hath decreed that this item was never generated: moonstone (white) The RNG hath decreed that this item was never generated: nether beam (crashbug) The RNG hath decreed that this item was never generated: elven lance ((null)) The RNG hath decreed that this item was never generated: worthless piece of green glass (green) The RNG hath decreed that this item was never generated: dioptase (radiant) The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: thunder (sparking, freq bonus 15) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 20) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 44) The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 33) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 14) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 45) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 9) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 11) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 3) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 8) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 9) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 11) The RNG hath decreed that this item was always generated cursed: placeholder gloves (spanish gloves) The RNG hath decreed that this item was always generated cursed: cyan dragon scale shield (cyan dragonhide shield) The RNG hath decreed that this item was always generated cursed: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this item was always generated cursed: flintlock ((null)) The RNG hath decreed that this item was always generated cursed: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this trap was always invisible: magic beam trap The RNG hath decreed that this trap was generated more often: weak sight trap (freq bonus 4) Next attribute increase check would have come at turn 1879 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (198) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 4% 300% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...