Heliokopis, neutral male gnomish Wizard -------- .......| |..k$@.| |.+...f| -------- [Heliokopi the Evoker] St7 Dx13 Co5 In11 Wi3 Ch5 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt49/700 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 175 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 289 Book drop chance was reduced to 99% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 86% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25044 Monster spawn increase reached its maximum at turn 62080 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 2554272 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: fungus or mold (freq bonus 3) The monster species that spawned more often: failed existence (freq bonus 14) The monster species that spawned more often: humongous giant (freq bonus 7) The monster species that spawned more often: creeping ruby gems (freq bonus 10) The monster species that spawned more often: null spore (freq bonus 5) The monster species that spawned more often: undead mold (freq bonus 5) The monster species that spawned more often: ocean naga hatchling (freq bonus 14) The monster species that spawned more often: blank warp fungus (freq bonus 5) The monster species that spawned more often: silver draconian (freq bonus 5) The monster species that spawned more often: amulet trove (freq bonus 4) The monster species that spawned more often: plasma colony (freq bonus 6) The monster species that spawned more often: airplane (freq bonus 8) The monster species that spawned more often: permacloaker (freq bonus 20) The monster species that spawned more often: charcoal fungus (freq bonus 10) The monster species that spawned more often: salamander (freq bonus 4) The monster species that spawned more often: alhoon (freq bonus 8) The monster species that spawned more often: Aballino (freq bonus 10) The monster species that spawned more often: bleach ghost (freq bonus 4) The monster species that spawned more often: elemental particle (freq bonus 20) The monster species that spawned more often: joy prison mage (freq bonus 5) The monster species that spawned more often: hidden engulfitrice (freq bonus 12) The monster species that never randomly spawned: space monster The monster species that never randomly spawned: spined devil The monster species that never randomly spawned: beedrill The monster species that never randomly spawned: lovely girl The monster species that never randomly spawned: tasloi lookout The monster species that never randomly spawned: Jack the Ripper The monster species that never randomly spawned: enormous item trove The monster species that never randomly spawned: opal mushroom The monster species that never randomly spawned: zombified sentai The monster species that never randomly spawned: knight of the abyss The RNG hath decreed that this item was never generated: invisibility (brilliant blue) The RNG hath decreed that this item was never generated: helm of thirst (echo helmet) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was never generated: clairvoyance (dark blue) The RNG hath decreed that this item was never generated: mancatcher ((null)) The RNG hath decreed that this item was never generated: heretic cloak (godless cloak) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 20) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 11) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 9) The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 27) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 473) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 60) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 7) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 6) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 4) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 68) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 10) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 5) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 4) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 6) The RNG hath decreed that this item was always generated cursed: acidshield (acidic) The RNG hath decreed that this item was always generated cursed: pick-axe ((null)) The RNG hath decreed that this item was always generated cursed: darkness (obscure) The RNG hath decreed that this item was always generated cursed: wax candle (candle) The RNG hath decreed that this item was always generated cursed: worthless piece of black glass (black) The RNG hath decreed that this trap was always invisible: level teleporter The RNG hath decreed that this trap was generated more often: mind wipe trap (freq bonus 2) Next attribute increase check would have come at turn 2206 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (491) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...