Heliokopis, neutral male gnomish Wizard ----- |...| +...| |...| ...| |.f$| | +@... ....- ----- --- [Heliokopi the Evoker] St3 Dx18 Co9 In15 Wi8 Ch5 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC5 MC3 Mov12 Xp1/0 Wt48/700 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 103 Potion identification only worked 3 times out of 17 Ring identification only worked 4 times out of 46 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 11 Scroll drop chance was reduced to 48% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 82% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16543 Monster spawn increase reached its maximum at turn 25843 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 212632 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: eye or sphere (freq bonus 1) The monster species that spawned more often: bird lady (freq bonus 6) The monster species that spawned more often: space transport (freq bonus 3) The monster species that spawned more often: amok running yardie (freq bonus 5) The monster species that spawned more often: Conny (freq bonus 2) The monster species that spawned more often: satanic door (freq bonus 4) The monster species that spawned more often: tunnel horror (freq bonus 12) The monster species that spawned more often: paladin (freq bonus 9) The monster species that spawned more often: wight (freq bonus 10) The monster species that spawned more often: fire bug (freq bonus 5) The monster species that spawned more often: orange mold (freq bonus 14) The monster species that spawned more often: three-headed hydra (freq bonus 12) The monster species that spawned more often: priestess (freq bonus 8) The monster species that spawned more often: unnethackplus horror (freq bonus 8) The monster species that spawned more often: hellrat (freq bonus 8) The monster species that spawned more often: The Eye of Sahaqiel (freq bonus 3) The monster species that spawned more often: noisy vortex (freq bonus 8) The monster species that spawned more often: fake mold (freq bonus 3) The monster species that spawned more often: petty tunnel wight (freq bonus 3) The monster species that spawned more often: Beanpole (freq bonus 3) The monster species that spawned more often: dwarven elite guardian (freq bonus 4) The monster species that never randomly spawned: threshold spore The monster species that never randomly spawned: umbra patch The monster species that never randomly spawned: gnome emperor The monster species that never randomly spawned: deadly eye The monster species that never randomly spawned: agent black spore The monster species that never randomly spawned: fumbling monster The monster species that never randomly spawned: dune beast The monster species that never randomly spawned: master disintegrator The monster species that never randomly spawned: Vargo, Tyrant of Fire The monster species that never randomly spawned: cyan colony The RNG hath decreed that this item was never generated: caltrop ((null)) The RNG hath decreed that this item was never generated: bog-standard helmet (celtic helmet) The RNG hath decreed that this item was never generated: flame whip ((null)) The RNG hath decreed that this item was never generated: magic banana ((null)) The RNG hath decreed that this item was never generated: bodyglove (tight black clothes) The RNG hath decreed that this item was never generated: shades of grey stone (gray) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 291) The RNG hath decreed that this item was generated more often: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS, freq bonus 13) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 326) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 9) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 16) The RNG hath decreed that this item was generated more often: helm of speed (cone-shaped helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 19) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 12) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 2) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 7) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 10) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 3) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 8) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 8) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 7) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 5) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 27) The RNG hath decreed that this item was always generated cursed: gain wisdom (glass) The RNG hath decreed that this item was always generated cursed: axe ((null)) The RNG hath decreed that this item was always generated cursed: hunger (topaz) The RNG hath decreed that this item was always generated cursed: orcish bow (crude bow) The RNG hath decreed that this item was always generated cursed: stone of no return (gray) The RNG hath decreed that this trap was always invisible: glue trap The RNG hath decreed that this trap was generated more often: faint trap (freq bonus 1) Next attribute increase check would have come at turn 455 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (161) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - create monster 4 attack 37% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...