Heliokopis, neutral male gnomish Wizard -------------- .¯.@.........| |..f.........| .............| |...........[| -----------+-- [Heliokopi the Evoker] St5 Dx9 Co7 In9 Wi5 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/700 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? (2x) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 151 Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 19 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 11 Ring drop chance was reduced to 58% Wand drop chance was reduced to 82% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 78% of the time only Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 46903 Monster spawn increase reached its maximum at turn 140493 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 677970 The monster class that cannot be genocided was gnome The monster class that was spawned more often: blob (freq bonus 2) The monster species that spawned more often: adventurer warp patch (freq bonus 4) The monster species that spawned more often: great wyrm of stastis (freq bonus 4) The monster species that spawned more often: giant ruby frog (freq bonus 8) The monster species that spawned more often: big gray unicorn (freq bonus 5) The monster species that spawned more often: The bastard brother of Lilly (freq bonus 7) The monster species that spawned more often: grand master chi warrior (freq bonus 48) The monster species that spawned more often: pupurin (freq bonus 6) The monster species that spawned more often: amorphous force patch (freq bonus 4) The monster species that spawned more often: giant silver bat (freq bonus 6) The monster species that spawned more often: hairy stalk (freq bonus 5) The monster species that spawned more often: time force fungus (freq bonus 12) The monster species that spawned more often: petty large pile of killer coins (freq bonus 36) The monster species that spawned more often: toad demon (freq bonus 3) The monster species that spawned more often: dark archer (freq bonus 14) The monster species that spawned more often: decayed spore (freq bonus 4) The monster species that spawned more often: darth dragon (freq bonus 8) The monster species that spawned more often: Armed Kop Kchief (freq bonus 8) The monster species that spawned more often: spell golem (freq bonus 18) The monster species that spawned more often: ultra demon (freq bonus 3) The monster species that spawned more often: patrol automaton (freq bonus 16) The monster species that never randomly spawned: yellow naga hatchling The monster species that never randomly spawned: mithril golem The monster species that never randomly spawned: Aldinach The monster species that never randomly spawned: M-A production unit mark V The monster species that never randomly spawned: noduchi The monster species that never randomly spawned: unnethack horror The monster species that never randomly spawned: disgusting growth The monster species that never randomly spawned: baby amphitere The monster species that never randomly spawned: infernal device The monster species that never randomly spawned: undead balrog The monster class that always generated with extra speed: nemese The RNG hath decreed that this item was never generated: black sweets ((null)) The RNG hath decreed that this item was never generated: apple ((null)) The RNG hath decreed that this item was never generated: trident ((null)) The RNG hath decreed that this item was never generated: dagger ((null)) The RNG hath decreed that this item was never generated: bill-guisarme (hooked polearm) The RNG hath decreed that this item was never generated: wing cloak (angelic cloak) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 24) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 6) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 40) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 13) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 32) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 4) The RNG hath decreed that this item was generated more often: inertia (nonmoving, freq bonus 8) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: dig (parchment, freq bonus 6) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 4) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 15) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 6) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 8) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 86) The RNG hath decreed that this item was always generated cursed: cure burn (fiery) The RNG hath decreed that this item was always generated cursed: cold resistance (brass) The RNG hath decreed that this item was always generated cursed: drum of earthquake (drum) The RNG hath decreed that this item was always generated cursed: create horde (black) The RNG hath decreed that this item was always generated cursed: magictorch (khaki) The RNG hath decreed that this trap was always invisible: cancellation trap The RNG hath decreed that this trap was generated more often: respawn trap (freq bonus 2) Next attribute increase check would have come at turn 572 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (63) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...