Heliokopis, neutral male gnomish Wizard -.------ |......+ |...f..| .....@.| -------- [Heliokopi the Evoker] St10 Dx19 Co12 In25 Wi7 Ch7 WizGnoMalNeu S7 Dlvl:1 $7 HP16(16) Pw28(28) AC4 MC3 Mov12 Xp1/0 Wt49/1200 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy 7 gold pieces. You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 178 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 21 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 86% chance Scroll drop chance was reduced to 93% Ring drop chance was reduced to 56% Wand drop chance was reduced to 76% Potion drop chance was reduced to 50% Monster death drops spawned with only 89% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29744 Monster spawn increase reached its maximum at turn 45610 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 68442 The monster class that cannot be genocided was elemental The monster class that was spawned more often: orc (freq bonus 1) The monster species that spawned more often: chiller trove (freq bonus 3) The monster species that spawned more often: will-o-the-wisp (freq bonus 2) The monster species that spawned more often: elf warlord (freq bonus 3) The monster species that spawned more often: lukus sephirah (freq bonus 4) The monster species that spawned more often: internet dragon (freq bonus 4) The monster species that spawned more often: petty troll (freq bonus 3) The monster species that spawned more often: beige sentai (freq bonus 2) The monster species that spawned more often: big bear brother (freq bonus 7) The monster species that spawned more often: Olog-hai ambusher (freq bonus 4) The monster species that spawned more often: Mania (freq bonus 4) The monster species that spawned more often: gutraven (freq bonus 10) The monster species that spawned more often: absent warp fungus (freq bonus 12) The monster species that spawned more often: Rock-N-Roll King (freq bonus 3) The monster species that spawned more often: ray turret (freq bonus 4) The monster species that spawned more often: moon clan (freq bonus 2) The monster species that spawned more often: small locust (freq bonus 9) The monster species that spawned more often: undead monk (freq bonus 10) The monster species that spawned more often: selenite soldier (freq bonus 4) The monster species that spawned more often: dark mushroom patch (freq bonus 4) The monster species that spawned more often: web mistress (freq bonus 5) The monster species that never randomly spawned: yardie The monster species that never randomly spawned: large dog-man The monster species that never randomly spawned: Graz'zt The monster species that never randomly spawned: void jelly The monster species that never randomly spawned: petty flying bone fish The monster species that never randomly spawned: cave spider The monster species that never randomly spawned: Miss Nicolas The monster species that never randomly spawned: large gem trove The monster species that never randomly spawned: wicked woods The monster species that never randomly spawned: green hulk The RNG hath decreed that this item was never generated: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was never generated: batarang ((null)) The RNG hath decreed that this item was never generated: cloak of leech (energizer cloak) The RNG hath decreed that this item was never generated: bunny uniform (red leather armor) The RNG hath decreed that this item was never generated: flood (AQUE BRAGH) The RNG hath decreed that this item was never generated: atsuzoko boots ((null)) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 15) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 19) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 13) The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 17) The RNG hath decreed that this item was generated more often: parasol ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 19) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 169) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 48) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 2) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 4) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 3) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 4) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 3) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 6) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 11) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 4) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 9) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 5) The RNG hath decreed that this item was always generated cursed: mutation (bristly) The RNG hath decreed that this item was always generated cursed: speedbug boots (profiled boots) The RNG hath decreed that this item was always generated cursed: lava (LETS FAIL AND ROLL) The RNG hath decreed that this item was always generated cursed: inventory loss stone (gray) The RNG hath decreed that this item was always generated cursed: unidentify stone (gray) The RNG hath decreed that this trap was always invisible: multiplicator trap The RNG hath decreed that this trap was generated more often: spell loss trap (freq bonus 16) Next attribute increase check would have come at turn 1528 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (403) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...