Heliokopis, neutral male gnomish Wizard --- .@f ..| .. [Heliokopi the Evoker] St6 Dx21 Co16 In15 Wi5 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC3 MC3 Mov12 Xp1/0 Wt48/1200 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 349 Potion identification only worked 3 times out of 10 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 50% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 99% Amulet drop chance was reduced to 54% Potion drop chance was reduced to 93% Monster death drops spawned with only 85% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 49647 Monster spawn increase reached its maximum at turn 81957 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 373167 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: rub monster (freq bonus 2) The monster color that was spawned more often: red (freq bonus 1) The monster species that spawned more often: pile of roulette jetons (freq bonus 7) The monster species that spawned more often: balor (freq bonus 10) The monster species that spawned more often: orc spellsword (freq bonus 6) The monster species that spawned more often: stronger gnome warrior (freq bonus 5) The monster species that spawned more often: dunlending (freq bonus 12) The monster species that spawned more often: giant red scorpion (freq bonus 12) The monster species that spawned more often: zombified giant (freq bonus 5) The monster species that spawned more often: undead transvestite (freq bonus 4) The monster species that spawned more often: wand permamimic (freq bonus 3) The monster species that spawned more often: Mailie's thick girl boot (freq bonus 8) The monster species that spawned more often: Elbereth's chosen one (freq bonus 32) The monster species that spawned more often: golden warp fungus (freq bonus 4) The monster species that spawned more often: petro spore (freq bonus 10) The monster species that spawned more often: vampire mage (freq bonus 24) The monster species that spawned more often: hairy force patch (freq bonus 3) The monster species that spawned more often: gluing blob (freq bonus 14) The monster species that spawned more often: para turret (freq bonus 16) The monster species that spawned more often: spectral tyrannosaur (freq bonus 4) The monster species that spawned more often: agate growth (freq bonus 10) The monster species that spawned more often: volcanic blob (freq bonus 3) The monster species that never randomly spawned: night clan The monster species that never randomly spawned: BDSM lady The monster species that never randomly spawned: lower suzuki-dogezaemon The monster species that never randomly spawned: purple slime The monster species that never randomly spawned: grape jelly The monster species that never randomly spawned: large mind sucker The monster species that never randomly spawned: Michael Yamada The monster species that never randomly spawned: escalator monster The monster species that never randomly spawned: Lars the Schizophrenic The monster species that never randomly spawned: vamgoyle The RNG hath decreed that this item was never generated: boots of freedom (fleecy boots) The RNG hath decreed that this item was never generated: force bolt (red) The RNG hath decreed that this item was never generated: difficult gloves (vampiric gloves) The RNG hath decreed that this item was never generated: cloak of aggravation (jarring cloak) The RNG hath decreed that this item was never generated: cram ration ((null)) The RNG hath decreed that this item was never generated: dragon horned headpiece (headpiece) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 27) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 136) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 19) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 11) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 43) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 19) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 29) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: helm of hunger (winged helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 3) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 2) The RNG hath decreed that this item was generated more often: shotgun shell ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 7) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 9) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 86) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 64) The RNG hath decreed that this item was always generated cursed: sludge (litter) The RNG hath decreed that this item was always generated cursed: doom (one) The RNG hath decreed that this item was always generated cursed: blindness (yellow) The RNG hath decreed that this item was always generated cursed: sickness (fizzy) The RNG hath decreed that this item was always generated cursed: wooden harp (harp) The RNG hath decreed that this trap was always invisible: disintegration trap The RNG hath decreed that this trap was generated more often: poison gas trap (freq bonus 36) Next attribute increase check would have come at turn 156 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (556) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...