Heliokopis, neutral male gnomish Wizard ------- .....| -.@| |.f+ -..| ...| ----- [Heliokopi the Evoker] St7 Dx8 Co13 In6 Wi5 Ch3 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt48/1100 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 125 Monsters only dropped their musable items with 70% chance Scroll drop chance was reduced to 92% Wand drop chance was reduced to 64% Amulet drop chance was reduced to 97% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26514 Monster spawn increase reached its maximum at turn 96767 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 359670 The monster class that cannot be genocided was vortex The monster class that was spawned more often: piercer (freq bonus 2) The monster species that spawned more often: real cold hound (freq bonus 5) The monster species that spawned more often: rambling gambler (freq bonus 3) The monster species that spawned more often: evasive troll (freq bonus 4) The monster species that spawned more often: Fanny's brand-new sneaker (freq bonus 6) The monster species that spawned more often: scavenger (freq bonus 7) The monster species that spawned more often: eastern tengu (freq bonus 3) The monster species that spawned more often: Teddy Ruxpin (freq bonus 8) The monster species that spawned more often: fissure fisher (freq bonus 8) The monster species that spawned more often: immunizer (freq bonus 16) The monster species that spawned more often: Thai's combat boot (freq bonus 3) The monster species that spawned more often: undead mind flayer (freq bonus 24) The monster species that spawned more often: Bull Gates (freq bonus 3) The monster species that spawned more often: tosa-ken (freq bonus 10) The monster species that spawned more often: kobold zombie (freq bonus 10) The monster species that spawned more often: Gridin (freq bonus 3) The monster species that spawned more often: noxious force fungus (freq bonus 8) The monster species that spawned more often: giant brass frog (freq bonus 6) The monster species that spawned more often: skeletal spider (freq bonus 8) The monster species that spawned more often: large racoon dog (freq bonus 7) The monster species that spawned more often: dark creature (freq bonus 3) The monster species that never randomly spawned: annoying desert enemy The monster species that never randomly spawned: purple spore The monster species that never randomly spawned: feeder The monster species that never randomly spawned: chibi ninja The monster species that never randomly spawned: silver fungus The monster species that never randomly spawned: scything turret The monster species that never randomly spawned: blank spore The monster species that never randomly spawned: eight-headed hydra The monster species that never randomly spawned: Luisa's hugging boot The monster species that never randomly spawned: xaren The RNG hath decreed that this item was never generated: platinum fire hook (beaked staff) The RNG hath decreed that this item was never generated: group summoning (I R TEH UBER PWNZ0R) The RNG hath decreed that this item was never generated: doom (one) The RNG hath decreed that this item was never generated: helm of drain resistance (black helmet) The RNG hath decreed that this item was never generated: spiked battle boot ((null)) The RNG hath decreed that this item was never generated: levelport (unavailable) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 7) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 59) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 11) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 64) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 14) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 15) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 425) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 60) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 18) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 4) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 6) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 2) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 11) The RNG hath decreed that this item was always generated cursed: chrysocolla (cyan) The RNG hath decreed that this item was always generated cursed: rose quartz (pink) The RNG hath decreed that this item was always generated cursed: blacky helmet (middle-earth helmet) The RNG hath decreed that this item was always generated cursed: elven cloak (faded pall) The RNG hath decreed that this item was always generated cursed: map level (crumbling) The RNG hath decreed that this trap was always invisible: poison gas trap The RNG hath decreed that this trap was generated more often: lava trap (freq bonus 1) Next attribute increase check would have come at turn 425 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (489) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...