Heliokopis, neutral male gnomish Wizard ------.----- |.$........| ...........| |.=@.......| |.`f.......| ------------ [Heliokopi the Evoker] St13 Dx13 Co12 In15 Wi8 Ch8 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt48/1350 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 6 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 23 Monsters only dropped their musable items with 12% chance Scroll drop chance was reduced to 67% Wand drop chance was reduced to 58% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 10% of the time only Monster death drops spawned with only 85% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17589 Monster spawn increase reached its maximum at turn 53319 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 814569 The monster class that cannot be genocided was centaur The monster class that was spawned more often: dragon (freq bonus 1) The monster species that spawned more often: funnel net spider (freq bonus 3) The monster species that spawned more often: mind beamer (freq bonus 6) The monster species that spawned more often: elderly gentleman (freq bonus 3) The monster species that spawned more often: taker warp fungus (freq bonus 8) The monster species that spawned more often: venom mold (freq bonus 3) The monster species that spawned more often: skeletal lizard (freq bonus 3) The monster species that spawned more often: paraguay gatekeeper (freq bonus 4) The monster species that spawned more often: bramble force fungus (freq bonus 6) The monster species that spawned more often: humming terminal (freq bonus 3) The monster species that spawned more often: death elemental (freq bonus 6) The monster species that spawned more often: tangleweed (freq bonus 8) The monster species that spawned more often: undead musician (freq bonus 8) The monster species that spawned more often: blood clan (freq bonus 8) The monster species that spawned more often: elven mage (freq bonus 4) The monster species that spawned more often: karmic force patch (freq bonus 5) The monster species that spawned more often: master swordsman (freq bonus 4) The monster species that spawned more often: Kisuke (freq bonus 9) The monster species that spawned more often: Mother Lily (freq bonus 7) The monster species that spawned more often: ruby mold (freq bonus 8) The monster species that spawned more often: bewitched turret (freq bonus 6) The monster species that never randomly spawned: dark lancer The monster species that never randomly spawned: great white shark The monster species that never randomly spawned: bad lich The monster species that never randomly spawned: tron bug The monster species that never randomly spawned: radiant force fungus The monster species that never randomly spawned: flaming trove The monster species that never randomly spawned: yellow colony The monster species that never randomly spawned: Idiot Brain The monster species that never randomly spawned: The Eye of Sahaqiel The monster species that never randomly spawned: baby river hog The RNG hath decreed that this item was never generated: know enchantment (sky blue) The RNG hath decreed that this item was never generated: mind shielding (oblivion) The RNG hath decreed that this item was never generated: plasteel helm ((null)) The RNG hath decreed that this item was never generated: flame shield (dark red shield) The RNG hath decreed that this item was never generated: disintegration (solid) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 27) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: antenna ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 15) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 45) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 7) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 9) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 8) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 2) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 8) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 2) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 38) The RNG hath decreed that this item was always generated cursed: dark elven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: leather peep-toes (asian footwear) The RNG hath decreed that this item was always generated cursed: helm of jamming (radio helmet) The RNG hath decreed that this item was always generated cursed: nothing (oak) The RNG hath decreed that this item was always generated cursed: amnesia (sparkling) The RNG hath decreed that this trap was always invisible: rolling boulder trap The RNG hath decreed that this trap was generated more often: heel trap (freq bonus 1) Next attribute increase check would have come at turn 382 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (98) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...