Heliokopis, neutral male gnomish Wizard ------- |....f| |....@| -.....- ....... |........ -........ |......... |......... .......... ---.....--- |.....| .....| ------- [Heliokopi the Evoker] St6 Dx13 Co13 In20 Wi9 Ch8 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt49/1050 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 172 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 24 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 85% chance Scroll drop chance was reduced to 88% Ring drop chance was reduced to 97% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 73% Concealing monsters were spawned underneath items 67% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 52015 Monster spawn increase reached its maximum at turn 74412 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 469250 The monster class that cannot be genocided was ghost The monster class that was spawned more often: fungus or mold (freq bonus 2) The monster species that spawned more often: houndour (freq bonus 24) The monster species that spawned more often: Kop Kommissioner (freq bonus 8) The monster species that spawned more often: chaos hulk (freq bonus 9) The monster species that spawned more often: bright green jelly (freq bonus 8) The monster species that spawned more often: elph (freq bonus 8) The monster species that spawned more often: own smoke (freq bonus 9) The monster species that spawned more often: Judge Fear (freq bonus 8) The monster species that spawned more often: Katia's lovely sneaker (freq bonus 7) The monster species that spawned more often: teller of secrets (freq bonus 39) The monster species that spawned more often: undead stygian doll (freq bonus 10) The monster species that spawned more often: Shy Laura's lovely combat boot (freq bonus 4) The monster species that spawned more often: black poison (freq bonus 14) The monster species that spawned more often: huge panther (freq bonus 8) The monster species that spawned more often: super saiyan (freq bonus 3) The monster species that spawned more often: wicked woods (freq bonus 6) The monster species that spawned more often: shadow wyrm (freq bonus 8) The monster species that spawned more often: ski-jir (freq bonus 5) The monster species that spawned more often: worm that walks (freq bonus 7) The monster species that spawned more often: giant green ant (freq bonus 14) The monster species that spawned more often: master punisher (freq bonus 16) The monster species that never randomly spawned: hug error The monster species that never randomly spawned: Grazzt The monster species that never randomly spawned: black jelly The monster species that never randomly spawned: deep force gnome The monster species that never randomly spawned: footpad The monster species that never randomly spawned: drill trove The monster species that never randomly spawned: onanocter 4d The monster species that never randomly spawned: Kerstin's lovely combat boot The monster species that never randomly spawned: leprechaun The monster species that never randomly spawned: nightcrawler The monster class that always generated with extra speed: elemental The monster class that more likely to generate with musable stuff: naga The RNG hath decreed that this item was never generated: diamond dragon scale shield (diamond dragonhide shield) The RNG hath decreed that this item was never generated: dunce cap (conical hat) The RNG hath decreed that this item was never generated: helmet of undead warning (dark helmet) The RNG hath decreed that this item was never generated: alacrity (black signet) The RNG hath decreed that this item was never generated: sustain ability (bronze) The RNG hath decreed that this item was never generated: crossbow bolt ((null)) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 8) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 8) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 6) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 29) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 9) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 20) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 19) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 20) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 9) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 20) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 9) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 8) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 3) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 9) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 3) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 16) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 74) The RNG hath decreed that this item was always generated cursed: reinforced mace ((null)) The RNG hath decreed that this item was always generated cursed: mop ((null)) The RNG hath decreed that this item was always generated cursed: flame shield (dark red shield) The RNG hath decreed that this item was always generated cursed: amethyst (violet) The RNG hath decreed that this item was always generated cursed: opal (white) The RNG hath decreed that this trap was always invisible: nakedness trap The RNG hath decreed that this trap was generated more often: ventilator (freq bonus 2) Next attribute increase check would have come at turn 393 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (285) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...