Heliokopis, neutral male gnomish Wizard ----- |`@.| |..f| -.--- [Heliokopi the Evoker] St11 Dx13 Co18 In15 Wi10 Ch8 WizGnoMalNeu S1 Dlvl:1 $1 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt49/1550 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 111 Spellbook identification only worked 2 times out of 26 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 86% chance Amulet drop chance was reduced to 65% Potion drop chance was reduced to 98% Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 49619 Monster spawn increase reached its maximum at turn 65090 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 789572 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: humanoid (freq bonus 1) The monster color that was spawned more often: brown (freq bonus 1) The monster species that spawned more often: rocket mine (freq bonus 3) The monster species that spawned more often: thrush (freq bonus 36) The monster species that spawned more often: friendly adventurer (freq bonus 6) The monster species that spawned more often: Detective Lieutenant (freq bonus 7) The monster species that spawned more often: snore spore (freq bonus 10) The monster species that spawned more often: petty hill giant (freq bonus 4) The monster species that spawned more often: adventurer yeek (freq bonus 2) The monster species that spawned more often: x3 jelly (freq bonus 2) The monster species that spawned more often: mimic (freq bonus 6) The monster species that spawned more often: blue faerie (freq bonus 3) The monster species that spawned more often: twilight vampire (freq bonus 3) The monster species that spawned more often: nastiness trapper (freq bonus 4) The monster species that spawned more often: soul killer shaman (freq bonus 2) The monster species that spawned more often: mud elemental (freq bonus 8) The monster species that spawned more often: flying piercer (freq bonus 3) The monster species that spawned more often: phaser mold (freq bonus 2) The monster species that spawned more often: huge pseudodragon (freq bonus 7) The monster species that spawned more often: metallic yellow centipede (freq bonus 14) The monster species that spawned more often: vampire ruler (freq bonus 20) The monster species that spawned more often: adult mercurial dragon (freq bonus 3) The monster species that never randomly spawned: terror turret The monster species that never randomly spawned: silent killer The monster species that never randomly spawned: flying bone fish The monster species that never randomly spawned: nazi The monster species that never randomly spawned: high ninja The monster species that never randomly spawned: barghest The monster species that never randomly spawned: umbra force fungus The monster species that never randomly spawned: wimpy hireling The monster species that never randomly spawned: sepia colony The monster species that never randomly spawned: opal fungus The monster class that always generated with extra speed: rub monster The RNG hath decreed that this item was never generated: egoism (ITS ALL MINE) The RNG hath decreed that this item was never generated: lemon ((null)) The RNG hath decreed that this item was never generated: dragon horned headpiece (headpiece) The RNG hath decreed that this item was never generated: white peach ((null)) The RNG hath decreed that this item was never generated: confusion (orange) The RNG hath decreed that this item was never generated: captcha helm (internet helmet) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 8) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 24) The RNG hath decreed that this item was generated more often: green dragon scale mail ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 9) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 6) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 110) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 4) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 28) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 8) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 2) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 6) The RNG hath decreed that this item was always generated cursed: large shield ((null)) The RNG hath decreed that this item was always generated cursed: brown sweets ((null)) The RNG hath decreed that this item was always generated cursed: crossbow bolt ((null)) The RNG hath decreed that this item was always generated cursed: cloak of stat lock (straitjacket cloak) The RNG hath decreed that this item was always generated cursed: fire (ANDOVA BEGARIN) The RNG hath decreed that this trap was always invisible: drop trap The RNG hath decreed that this trap was generated more often: blade wire (freq bonus 21) Next attribute increase check would have come at turn 2215 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (490) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...