Heliokopis, neutral male gnomish Wizard ------------- #...@f....... |...........| |...........| |.....$...... |......----`- -.-+---- [Heliokopi the Evoker] St8 Dx13 Co24 In21 Wi11 Ch11 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt48/1700 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 175 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 17 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 6 Scroll drop chance was reduced to 95% Wand drop chance was reduced to 79% Amulet drop chance was reduced to 87% Potion drop chance was reduced to 53% Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32256 Monster spawn increase reached its maximum at turn 59626 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 492700 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: light (freq bonus 1) The monster species that spawned more often: nexus growth (freq bonus 8) The monster species that spawned more often: god-forsaken bitch (freq bonus 3) The monster species that spawned more often: locustod (freq bonus 3) The monster species that spawned more often: Amelje's hugging boot (freq bonus 5) The monster species that spawned more often: Stru-Bes (freq bonus 4) The monster species that spawned more often: colorless colony (freq bonus 3) The monster species that spawned more often: ant general (freq bonus 20) The monster species that spawned more often: totally bad patch (freq bonus 6) The monster species that spawned more often: tuna (freq bonus 18) The monster species that spawned more often: putrid defiler (freq bonus 8) The monster species that spawned more often: nondescript force fungus (freq bonus 6) The monster species that spawned more often: mystic (freq bonus 6) The monster species that spawned more often: dream vortex (freq bonus 3) The monster species that spawned more often: tower master (freq bonus 6) The monster species that spawned more often: Light One (freq bonus 6) The monster species that spawned more often: petty living wall (freq bonus 4) The monster species that spawned more often: weary-looking traveler (freq bonus 2) The monster species that spawned more often: Mister Strip-Mine (freq bonus 3) The monster species that spawned more often: Solar (freq bonus 3) The monster species that spawned more often: drone fungus (freq bonus 3) The monster species that never randomly spawned: inertia drake The monster species that never randomly spawned: firefly The monster species that never randomly spawned: tin hen The monster species that never randomly spawned: capuchin monkey The monster species that never randomly spawned: dream quasielemental The monster species that never randomly spawned: Jana the Soft Wench The monster species that never randomly spawned: blank warp fungus The monster species that never randomly spawned: one-eyed error The monster species that never randomly spawned: green goblin The monster species that never randomly spawned: steam vortex The RNG hath decreed that this item was never generated: chrysoberyl (yellow) The RNG hath decreed that this item was never generated: stone of fainting (gray) The RNG hath decreed that this item was never generated: white dragon scale shield (white dragonhide shield) The RNG hath decreed that this item was never generated: necklace (conical) The RNG hath decreed that this item was never generated: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was never generated: unskilled stone (gray) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 2) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 6) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 22) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 8) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 36) The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 17) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 121) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 8) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 37) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 6) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 10) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 11) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 8) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 12) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 74) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 48) The RNG hath decreed that this item was always generated cursed: concrete nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: rifle ((null)) The RNG hath decreed that this item was always generated cursed: enchant weapon (dull) The RNG hath decreed that this item was always generated cursed: fixing (complete) The RNG hath decreed that this item was always generated cursed: sedge hat (wide conical hat) The RNG hath decreed that this trap was always invisible: contact bomb The RNG hath decreed that this trap was generated more often: glyph of summoning (freq bonus 1) Next attribute increase check would have come at turn 322 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (187) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...