Heliokopis, neutral male gnomish Wizard ------ |..... |....| |....| |....| |.f..+ |@..[| ------ [Heliokopi the Evoker] St5 Dx13 Co11 In13 Wi6 Ch3 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/900 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy There is a staircase up here. You see here a scroll labeled NO ONE CAN STOP ME {1}. You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 113 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 11 Book drop chance was reduced to 90% Ring drop chance was reduced to 57% Amulet drop chance was reduced to 35% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21388 Monster spawn increase reached its maximum at turn 44707 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 164640 The monster class that cannot be genocided was vampire The monster class that was spawned more often: humanoid (freq bonus 1) The monster species that spawned more often: psychic force fungus (freq bonus 3) The monster species that spawned more often: eastern mystic fox (freq bonus 6) The monster species that spawned more often: half-life leech (freq bonus 16) The monster species that spawned more often: burning wall (freq bonus 2) The monster species that spawned more often: acidic patch (freq bonus 5) The monster species that spawned more often: super-old purple dragon (freq bonus 2) The monster species that spawned more often: anthrazite fungus (freq bonus 3) The monster species that spawned more often: tribute master (freq bonus 3) The monster species that spawned more often: giant louse (freq bonus 16) The monster species that spawned more often: Mister PHP Book (freq bonus 8) The monster species that spawned more often: air-wolf (freq bonus 12) The monster species that spawned more often: venom trove (freq bonus 7) The monster species that spawned more often: lower ent (freq bonus 4) The monster species that spawned more often: umbra force fungus (freq bonus 4) The monster species that spawned more often: rusalka (freq bonus 2) The monster species that spawned more often: sadistic prostitute (freq bonus 3) The monster species that spawned more often: houndoom (freq bonus 8) The monster species that spawned more often: unknown mimic (freq bonus 6) The monster species that spawned more often: big turret (freq bonus 3) The monster species that spawned more often: beige growth (freq bonus 8) The monster species that never randomly spawned: thieving lady The monster species that never randomly spawned: spotted jelly The monster species that never randomly spawned: blue hulk The monster species that never randomly spawned: force hezrou The monster species that never randomly spawned: energy fungus The monster species that never randomly spawned: master owlbear The monster species that never randomly spawned: blinking eye The monster species that never randomly spawned: undead nobleman The monster species that never randomly spawned: werekraken The monster species that never randomly spawned: dire shark The RNG hath decreed that this item was never generated: wind (timber) The RNG hath decreed that this item was never generated: disintegration (stable) The RNG hath decreed that this item was never generated: sneakers (turning shoes) The RNG hath decreed that this item was never generated: enlightenment (crystal) The RNG hath decreed that this item was never generated: parasol ((null)) The RNG hath decreed that this item was never generated: helm of sensory deprivation (tight helmet) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 11) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 11) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 4) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 6) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 6) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 4) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 15) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 5) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 9) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 12) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 13) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 5) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 2) The RNG hath decreed that this item was always generated cursed: memory loss stone (gray) The RNG hath decreed that this item was always generated cursed: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this item was always generated cursed: time stop (untouchable) The RNG hath decreed that this item was always generated cursed: right mouse button stone (gray) The RNG hath decreed that this item was always generated cursed: extra healing (plaid) The RNG hath decreed that this trap was always invisible: falling tub trap The RNG hath decreed that this trap was generated more often: glyph of summoning (freq bonus 12) Next attribute increase check would have come at turn 924 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (847) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...