Heliokopis, neutral male gnomish Wizard ------ |@f..+ |....| |....| ------ [Heliokopi the Evoker] St9 Dx8 Co12 In16 Wi8 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt48/1150 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 176 Potion identification only worked 3 times out of 5 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 99% chance Amulet drop chance was reduced to 68% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32165 Monster spawn increase reached its maximum at turn 73685 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 126784 The monster class that cannot be genocided was worm The monster class that was spawned more often: humanoid (freq bonus 1) The monster species that spawned more often: amorphous warp patch (freq bonus 7) The monster species that spawned more often: rod permamimic (freq bonus 5) The monster species that spawned more often: clock fungus (freq bonus 3) The monster species that spawned more often: obsidian snake-woman (freq bonus 12) The monster species that spawned more often: Schrumpel (freq bonus 4) The monster species that spawned more often: three of spades (freq bonus 14) The monster species that spawned more often: nymph queen (freq bonus 3) The monster species that spawned more often: petty hellcat (freq bonus 6) The monster species that spawned more often: giant serpent (freq bonus 3) The monster species that spawned more often: energy force patch (freq bonus 8) The monster species that spawned more often: petty unhandled exception (freq bonus 3) The monster species that spawned more often: stiletto lover (freq bonus 6) The monster species that spawned more often: radiant growth (freq bonus 6) The monster species that spawned more often: plutonium imp (freq bonus 6) The monster species that spawned more often: giant dark green ant (freq bonus 6) The monster species that spawned more often: armored rubber (freq bonus 6) The monster species that spawned more often: thorn rat (freq bonus 6) The monster species that spawned more often: Eva's mocassin (freq bonus 2) The monster species that spawned more often: invisible mushroom (freq bonus 21) The monster species that spawned more often: obsidian gargoyle (freq bonus 4) The monster species that never randomly spawned: poison spitter The monster species that never randomly spawned: jungle warrior shaman The monster species that never randomly spawned: disenchanter stalk The monster species that never randomly spawned: irresistible spore The monster species that never randomly spawned: grey centipede The monster species that never randomly spawned: amorphous fish The monster species that never randomly spawned: rainbow unicorn The monster species that never randomly spawned: globefish The monster species that never randomly spawned: raven The monster species that never randomly spawned: vines The RNG hath decreed that this item was never generated: two-handed trident ((null)) The RNG hath decreed that this item was never generated: boat oar ((null)) The RNG hath decreed that this item was never generated: captcha stone (gray) The RNG hath decreed that this item was never generated: boots of molasses (thigh boots) The RNG hath decreed that this item was never generated: The Nemean Lion hide ((null)) The RNG hath decreed that this item was never generated: quiz stone (gray) The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 2) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 14) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 10) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 34) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 42) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 15) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 10) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 2) The RNG hath decreed that this item was always generated cursed: dig (parchment) The RNG hath decreed that this item was always generated cursed: elven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: enthronization (XUS MODA) The RNG hath decreed that this item was always generated cursed: gain wisdom (glass) The RNG hath decreed that this item was always generated cursed: volcanic glass fragment (gray) The RNG hath decreed that this trap was always invisible: dart trap The RNG hath decreed that this trap was generated more often: freezing trap (freq bonus 5) Next attribute increase check would have come at turn 222 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (263) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...