Heliokopis, neutral male gnomish Wizard ------------ |........... |....$.....| |........f.| |........@.| - --- ---.-- [Heliokopi the Evoker] St5 Dx7 Co12 In19 Wi7 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC10 MC3 Mov12 Xp1/0 Wt49/950 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 266 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 29 Tool identification only worked 5 times out of 21 Monsters only dropped their musable items with 81% chance Wand drop chance was reduced to 78% Concealing monsters were spawned underneath items 61% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 142133 Monster spawn increase reached its maximum at turn 165447 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 357127 The monster class that cannot be genocided was archfiend Today, this monster class was always generated invisible: rust monster or disenchanter The monster class that was spawned more often: rub monster (freq bonus 1) The monster species that spawned more often: }x,i|2 Y (freq bonus 4) The monster species that spawned more often: warer warrior (freq bonus 4) The monster species that spawned more often: lesser nishikiori (freq bonus 6) The monster species that spawned more often: nasty stalk (freq bonus 5) The monster species that spawned more often: multi-hued dragon (freq bonus 10) The monster species that spawned more often: red jelly (freq bonus 9) The monster species that spawned more often: leprechaun wizard master (freq bonus 7) The monster species that spawned more often: misshapen (freq bonus 4) The monster species that spawned more often: purple patch (freq bonus 3) The monster species that spawned more often: cave giant (freq bonus 8) The monster species that spawned more often: white wolf (freq bonus 4) The monster species that spawned more often: bouncing mine (freq bonus 24) The monster species that spawned more often: ettin zombie (freq bonus 4) The monster species that spawned more often: lilac growth (freq bonus 3) The monster species that spawned more often: lead golem (freq bonus 2) The monster species that spawned more often: adventurer quylthulg (freq bonus 6) The monster species that spawned more often: unseen servant (freq bonus 10) The monster species that spawned more often: slow colony (freq bonus 3) The monster species that spawned more often: controller permamimic (freq bonus 8) The monster species that spawned more often: Gravity Kop (freq bonus 2) The monster species that never randomly spawned: noxious patch The monster species that never randomly spawned: great swamp wyrm The monster species that never randomly spawned: sinner The monster species that never randomly spawned: shining smasher The monster species that never randomly spawned: enclave stormtrooper The monster species that never randomly spawned: ghost The monster species that never randomly spawned: brown force patch The monster species that never randomly spawned: dark elven druid The monster species that never randomly spawned: shaman The monster species that never randomly spawned: rock piercer The RNG hath decreed that this item was never generated: nurse cap ((null)) The RNG hath decreed that this item was never generated: psybeam (psionic) The RNG hath decreed that this item was never generated: teleport control (gold) The RNG hath decreed that this item was never generated: acid (white) The RNG hath decreed that this item was never generated: green lightsaber (lightsaber) The RNG hath decreed that this item was never generated: amulet of drain resistance (warped) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 19) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 18) The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 6) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 8) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: worthless piece of yellow glass (yellow, freq bonus 6) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 18) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 3) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 8) The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 7) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 11) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 11) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 8) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 35) The RNG hath decreed that this item was always generated cursed: pointed helmet (narrow helmet) The RNG hath decreed that this item was always generated cursed: large shield ((null)) The RNG hath decreed that this item was always generated cursed: yellow dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: resistance (castor bean) The RNG hath decreed that this item was always generated cursed: holy wafer ((null)) The RNG hath decreed that this trap was always invisible: cancellation trap The RNG hath decreed that this trap was generated more often: rebellion trap (freq bonus 7) Next attribute increase check would have come at turn 627 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (51) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...