Heliokopis, neutral male gnomish Wizard ----------------- .....`.........-- -....@.....| |[..f......| -..........| ...........-- ---+---+----- [Heliokopi the Evoker] St8 Dx14 Co13 In18 Wi5 Ch5 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/1150 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 149 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 48 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 139 Tool identification only worked 5 times out of 7 Book drop chance was reduced to 96% Scroll drop chance was reduced to 97% Amulet drop chance was reduced to 30% Potion drop chance was reduced to 89% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25716 Monster spawn increase reached its maximum at turn 83476 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 210320 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: trapper or lurker above (freq bonus 1) The monster species that spawned more often: teal colony (freq bonus 6) The monster species that spawned more often: Arucueid Bruenstud (freq bonus 8) The monster species that spawned more often: magenta draconian (freq bonus 6) The monster species that spawned more often: doomcloud (freq bonus 4) The monster species that spawned more often: fazor rubber (freq bonus 6) The monster species that spawned more often: cave tiger (freq bonus 4) The monster species that spawned more often: fire muzzle (freq bonus 2) The monster species that spawned more often: real time hound (freq bonus 6) The monster species that spawned more often: octarine patch (freq bonus 72) The monster species that spawned more often: Mahadeva (freq bonus 7) The monster species that spawned more often: real vibration hound (freq bonus 5) The monster species that spawned more often: Nina (freq bonus 4) The monster species that spawned more often: Larissa's girl boot (freq bonus 2) The monster species that spawned more often: mantichris (freq bonus 7) The monster species that spawned more often: Len-kind (freq bonus 5) The monster species that spawned more often: healthy plains centaur (freq bonus 10) The monster species that spawned more often: gargoyle trap (freq bonus 4) The monster species that spawned more often: mysterious lady (freq bonus 4) The monster species that spawned more often: thorn brute (freq bonus 4) The monster species that spawned more often: magic mold (freq bonus 6) The monster species that never randomly spawned: flesh golem The monster species that never randomly spawned: selenite central command unit The monster species that never randomly spawned: Barney the Dinosaur The monster species that never randomly spawned: sokosolver The monster species that never randomly spawned: fake stalk The monster species that never randomly spawned: steam-powered rocket sentry The monster species that never randomly spawned: zephyr hound The monster species that never randomly spawned: shy asian girl The monster species that never randomly spawned: holy roller coaster The monster species that never randomly spawned: Tulani The monster class that always generated with extra speed: xan or other mythical/fantastic insect The RNG hath decreed that this item was never generated: invisibility (dark brown) The RNG hath decreed that this item was never generated: elven boots (mud boots) The RNG hath decreed that this item was never generated: broadsword ((null)) The RNG hath decreed that this item was never generated: hyper beam (shrill) The RNG hath decreed that this item was never generated: green dragon scales ((null)) The RNG hath decreed that this item was never generated: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 37) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 6) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: helmet (plumed helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 9) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 6) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 7) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 7) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 3) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 4) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 7) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 5) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: create create scroll (PLUS 100 MAGIC MARKER, freq bonus 5) The RNG hath decreed that this item was always generated cursed: gauntlets of free action (comfortable gloves) The RNG hath decreed that this item was always generated cursed: resistance (DESREVER TSEPMET) The RNG hath decreed that this item was always generated cursed: medical kit (leather bag) The RNG hath decreed that this item was always generated cursed: cornuthaum (conical hat) The RNG hath decreed that this item was always generated cursed: lance ((null)) The RNG hath decreed that this trap was always invisible: growing trap The RNG hath decreed that this trap was generated more often: escalating trap (freq bonus 8) Next attribute increase check would have come at turn 403 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1013) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...