Heliokopis, neutral male gnomish Wizard ---+---- |....... |.......-- ...d.....+ |........| |......f@. ---------- [Heliokopi the Evoker] St10 Dx11 Co12 In19 Wi5 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt48/1200 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 187 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 17 Armor identification only worked 15 times out of 36 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 182 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 83% chance Scroll drop chance was reduced to 96% Ring drop chance was reduced to 35% Amulet drop chance was reduced to 94% Potion drop chance was reduced to 75% Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24866 Monster spawn increase reached its maximum at turn 65511 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 3754124 The monster class that cannot be genocided was dragon The monster class that was spawned more often: Zouthern animal (freq bonus 2) The monster species that spawned more often: wallaby (freq bonus 18) The monster species that spawned more often: petro elemental (freq bonus 20) The monster species that spawned more often: harem servent (freq bonus 8) The monster species that spawned more often: Fei oh (freq bonus 3) The monster species that spawned more often: phaser growth (freq bonus 4) The monster species that spawned more often: fanged horror (freq bonus 8) The monster species that spawned more often: dark dwarven lord (freq bonus 12) The monster species that spawned more often: alpha metroid (freq bonus 15) The monster species that spawned more often: sword fighter (freq bonus 4) The monster species that spawned more often: clock fungus (freq bonus 9) The monster species that spawned more often: werebee (freq bonus 3) The monster species that spawned more often: signum vitiosum (freq bonus 4) The monster species that spawned more often: landmine (freq bonus 16) The monster species that spawned more often: pseudo rat (freq bonus 18) The monster species that spawned more often: topless nurse (freq bonus 4) The monster species that spawned more often: martian inhabitant (freq bonus 4) The monster species that spawned more often: noxious mold (freq bonus 6) The monster species that spawned more often: cooshoo (freq bonus 8) The monster species that spawned more often: vice (freq bonus 6) The monster species that spawned more often: Isis (freq bonus 6) The monster species that never randomly spawned: cursed grue The monster species that never randomly spawned: giant sludge shoggoth The monster species that never randomly spawned: Hermione Granger The monster species that never randomly spawned: insane nine The monster species that never randomly spawned: small boo The monster species that never randomly spawned: sexy model The monster species that never randomly spawned: Jenni The monster species that never randomly spawned: undead fish The monster species that never randomly spawned: flying shark The monster species that never randomly spawned: bad mold The RNG hath decreed that this item was never generated: chain coif ((null)) The RNG hath decreed that this item was never generated: stone of permanence (gray) The RNG hath decreed that this item was never generated: rifle ((null)) The RNG hath decreed that this item was never generated: amulet of poison warning (splatted) The RNG hath decreed that this item was never generated: sickness (fizzy) The RNG hath decreed that this item was never generated: yellow dragon scales ((null)) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 49) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 28) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 6) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 27) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 5) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 2) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 12) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 7) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 6) The RNG hath decreed that this item was always generated cursed: amulet of D-type equipment (strange) The RNG hath decreed that this item was always generated cursed: special effects (draconian) The RNG hath decreed that this item was always generated cursed: heavy blaster bolt ((null)) The RNG hath decreed that this item was always generated cursed: splint mail ((null)) The RNG hath decreed that this item was always generated cursed: leather drum (drum) The RNG hath decreed that this trap was always invisible: bisection trap The RNG hath decreed that this trap was generated more often: cancellation trap (freq bonus 4) Next attribute increase check would have come at turn 439 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (490) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...