Heliokopis, neutral male gnomish Wizard -+------ ---......--- |..........| |..@.......| |...f......+ ---......--- -------- [Heliokopi the Evoker] St11 Dx8 Co14 In16 Wi8 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/1350 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 29 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 165 Wand drop chance was reduced to 52% Potion drop chance was reduced to 53% Concealing monsters were spawned underneath items 44% of the time only Monster death drops spawned with only 80% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21240 Monster spawn increase reached its maximum at turn 38606 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1643558 The monster class that cannot be genocided was dragon The monster class that was spawned more often: ghost (freq bonus 2) The monster species that spawned more often: blue-red fungus (freq bonus 3) The monster species that spawned more often: steam drill (freq bonus 5) The monster species that spawned more often: glass penetrator (freq bonus 12) The monster species that spawned more often: naiad (freq bonus 4) The monster species that spawned more often: necroskeleton (freq bonus 8) The monster species that spawned more often: blood lord (freq bonus 5) The monster species that spawned more often: Vera's ice-cold sneaker (freq bonus 7) The monster species that spawned more often: frozen horror (freq bonus 4) The monster species that spawned more often: bori (freq bonus 3) The monster species that spawned more often: elder stargazer (freq bonus 7) The monster species that spawned more often: clear centipede (freq bonus 4) The monster species that spawned more often: steel chunneler (freq bonus 6) The monster species that spawned more often: kamikaze yeek (freq bonus 7) The monster species that spawned more often: undead stargazer (freq bonus 8) The monster species that spawned more often: rogue elephant (freq bonus 12) The monster species that spawned more often: cheshire cat (freq bonus 4) The monster species that spawned more often: gravity growth (freq bonus 6) The monster species that spawned more often: ghost bat (freq bonus 16) The monster species that spawned more often: undead mimic (freq bonus 8) The monster species that spawned more often: undead wizard (freq bonus 6) The monster species that never randomly spawned: autocube The monster species that never randomly spawned: hidden stalk The monster species that never randomly spawned: agent black fungus The monster species that never randomly spawned: caveman The monster species that never randomly spawned: superdog The monster species that never randomly spawned: jumping shock eel The monster species that never randomly spawned: Malkantet The monster species that never randomly spawned: turned shaman The monster species that never randomly spawned: vampire gnome The monster species that never randomly spawned: normal jelly The RNG hath decreed that this item was never generated: extra healing (bronze) The RNG hath decreed that this item was never generated: stone of difficulty (gray) The RNG hath decreed that this item was never generated: gray dragon scales ((null)) The RNG hath decreed that this item was never generated: fireball (ragged) The RNG hath decreed that this item was never generated: protection (wide) The RNG hath decreed that this item was never generated: poison (mum) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 52) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 36) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 107) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 11) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 14) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 20) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 2) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 9) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 72) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 3) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 6) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 12) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 6) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 11) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 3) The RNG hath decreed that this item was generated more often: green tea (forget-me-not, freq bonus 2) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 72) The RNG hath decreed that this item was always generated cursed: rotten stone (gray) The RNG hath decreed that this item was always generated cursed: antimagic (KARSUS) The RNG hath decreed that this item was always generated cursed: ranseur (hilted polearm) The RNG hath decreed that this item was always generated cursed: gravity beam (heavy) The RNG hath decreed that this item was always generated cursed: status stone (gray) The RNG hath decreed that this trap was always invisible: shaft The RNG hath decreed that this trap was generated more often: yellow spell trap (freq bonus 4) Next attribute increase check would have come at turn 1692 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (138) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...