Heliokopis, neutral male gnomish Wizard ---f-- --- |..@`...$| ...---- | |.. |. |. -- [Heliokopi the Evoker] St6 Dx6 Co10 In14 Wi7 Ch4 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC10 MC3 Mov12 Xp1/0 Wt49/900 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 112 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 144 Scroll drop chance was reduced to 92% Amulet drop chance was reduced to 96% Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 52175 Monster spawn increase reached its maximum at turn 64956 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 213498 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: piercer (freq bonus 1) The monster species that spawned more often: locust swarm (freq bonus 3) The monster species that spawned more often: venomous spirit (freq bonus 3) The monster species that spawned more often: Lukas (freq bonus 10) The monster species that spawned more often: iron lich (freq bonus 5) The monster species that spawned more often: giant flea (freq bonus 6) The monster species that spawned more often: eel golem (freq bonus 7) The monster species that spawned more often: brown ooze (freq bonus 8) The monster species that spawned more often: bad monster (freq bonus 2) The monster species that spawned more often: lord of the rings elf (freq bonus 4) The monster species that spawned more often: baby cyan dragon (freq bonus 3) The monster species that spawned more often: cyan colony (freq bonus 2) The monster species that spawned more often: blue buffalo (freq bonus 7) The monster species that spawned more often: water warp patch (freq bonus 6) The monster species that spawned more often: drone mushroom (freq bonus 8) The monster species that spawned more often: lava warp patch (freq bonus 16) The monster species that spawned more often: poison viper (freq bonus 4) The monster species that spawned more often: spectre fiend (freq bonus 6) The monster species that spawned more often: lava blob (freq bonus 9) The monster species that spawned more often: coins of precious gold (freq bonus 4) The monster species that spawned more often: egodretch (freq bonus 6) The monster species that never randomly spawned: aquatic bear The monster species that never randomly spawned: Judge Fear The monster species that never randomly spawned: ethereal missingno The monster species that never randomly spawned: killer apple The monster species that never randomly spawned: freemason councillor The monster species that never randomly spawned: spriggan The monster species that never randomly spawned: pain worm The monster species that never randomly spawned: Tiamat, the Fiend of Wind The monster species that never randomly spawned: acidic colony The monster species that never randomly spawned: snake The monster class that always generated with extra speed: Keystone Kop The RNG hath decreed that this item was never generated: orcish short sword (crude short sword) The RNG hath decreed that this item was never generated: parfait ((null)) The RNG hath decreed that this item was never generated: mutation (fleecy) The RNG hath decreed that this item was never generated: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this item was never generated: hippie heels (red overknees) The RNG hath decreed that this item was never generated: hostage chain ((null)) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 36) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 58) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 15) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 4) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 6) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 7) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 7) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 3) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 50) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 2) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 4) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 10) The RNG hath decreed that this item was generated more often: pancake ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 11) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 6) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 51) The RNG hath decreed that this item was always generated cursed: green mate (St.John's Wort) The RNG hath decreed that this item was always generated cursed: star rod (rod) The RNG hath decreed that this item was always generated cursed: low stat stone (gray) The RNG hath decreed that this item was always generated cursed: adornment (wooden) The RNG hath decreed that this item was always generated cursed: T-shirt ((null)) The RNG hath decreed that this trap was always invisible: automatic switcher The RNG hath decreed that this trap was generated more often: black ng wall trap (freq bonus 4) Next attribute increase check would have come at turn 210 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (372) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...