Heliokopis, neutral male gnomish Wizard -+------ +...f@.| |......| +......| -------- [Heliokopi the Evoker] St7 Dx9 Co10 In20 Wi6 Ch9 WizGnoMalNeu S3 Dlvl:1 $3 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/950 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy 3 gold pieces. You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 10 Gem identification only worked 100 times out of 115 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 78% Amulet drop chance was reduced to 88% Potion drop chance was reduced to 65% Concealing monsters were spawned underneath items 97% of the time only Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 39468 Monster spawn increase reached its maximum at turn 95678 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 557772 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: unicorn or horse (freq bonus 8) The monster species that spawned more often: crystal fungus (freq bonus 11) The monster species that spawned more often: lava growth (freq bonus 9) The monster species that spawned more often: clock mold (freq bonus 11) The monster species that spawned more often: black bat (freq bonus 99) The monster species that spawned more often: vodka drinker (freq bonus 15) The monster species that spawned more often: blue buffalo (freq bonus 22) The monster species that spawned more often: athena chessman (freq bonus 11) The monster species that spawned more often: Malcanthet (freq bonus 10) The monster species that spawned more often: ten of clubs (freq bonus 22) The monster species that spawned more often: cave error (freq bonus 26) The monster species that spawned more often: horror mage (freq bonus 20) The monster species that spawned more often: Windows(R) 98 (freq bonus 26) The monster species that spawned more often: bad witch (freq bonus 13) The monster species that spawned more often: rainbow fungus (freq bonus 9) The monster species that spawned more often: great wyrm of perplexity (freq bonus 11) The monster species that spawned more often: mimicry rubber (freq bonus 10) The monster species that spawned more often: zombified lion (freq bonus 22) The monster species that spawned more often: Hanh's ballerina (freq bonus 20) The monster species that spawned more often: poison virus (freq bonus 10) The monster species that spawned more often: slimy mushroom (freq bonus 9) The monster species that never randomly spawned: demonic black widow The monster species that never randomly spawned: stalactite piercer The monster species that never randomly spawned: ultimate giant kraken The monster species that never randomly spawned: chaos servant The monster species that never randomly spawned: psych orb The monster species that never randomly spawned: black soul The monster species that never randomly spawned: undead scorpion The monster species that never randomly spawned: bad lance carrier The monster species that never randomly spawned: tasmanian zombie The monster species that never randomly spawned: watcher geist The RNG hath decreed that this item was never generated: alchemy smock (apron) The RNG hath decreed that this item was never generated: cure sickness (indigo) The RNG hath decreed that this item was never generated: locking (aluminum) The RNG hath decreed that this item was never generated: archaic cloak (greek cloak) The RNG hath decreed that this item was never generated: obsidian (black) The RNG hath decreed that this item was never generated: nastiness (forking) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of white glass (white, freq bonus 3) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 31) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 12) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 6) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 7) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 41) The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 14) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 15) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 71) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 7) The RNG hath decreed that this item was always generated cursed: stone of no return (gray) The RNG hath decreed that this item was always generated cursed: cloak of premature death (evil cloak) The RNG hath decreed that this item was always generated cursed: cloak of stat lock (straitjacket cloak) The RNG hath decreed that this item was always generated cursed: tooled horn (horn) The RNG hath decreed that this item was always generated cursed: diode (two-wired thing) The RNG hath decreed that this trap was always invisible: petrification trap The RNG hath decreed that this trap was generated more often: engraving trap (freq bonus 2) Next attribute increase check would have come at turn 161 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (932) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...