Heliokopis, neutral male gnomish Wizard ################################################### ######## #}}}}}}}}}}}}.....................................# ....#.. ##### #}}}}}.#....-------------------.-----.........#... #. ###...# }}}}. ....| |[?..!| |.| |.--------#-.. #..# #.....# }}......| |- |..!?.| +.+ |.| .. .#.. #...<.## }}.#...| .# |.....| |.| |.| ##....#. ##.....# }}....|---|.|-----|--- +.-----.| ------...#.#..# #%..### -}....|...-.#..|#...## |.......--+--...........#..###.## |}}...|...|.#..|.....----.............- ......#..##.## ----+-------}...-#-|------..{...................| ###....##..#..# |..............................-----.....----...+ |.......#..#.## |.............................## ##...## |...| |.#..........# ----|-------}}..-#-|-.---|---+# +.....+ |...-----........#..## |}}}..|...|.|.....| ##.{.# --............#...#..# --}}}}.|...|.|[%.[[| |.....+ |.>..............#..# --}}}}}.-----.|[[[[[| ##.#.## |..#...#....-#-#-##.. ---}}}#}}}......|-------# --|---- |...........#.$..|#..# #-}}}}}}}}}}}.#..|)))..(.## |.....|-#--.#.........|..|$ #.. #}}}}}}}}}}}}}...|.))).|..--+-|!@I%%|.#.........#...+ .%.(. .. }}}}}}}}}#}}}}}}}}..-------......-------...............| |.%|..#.. #}}}}}}}}}}}}#}}..........................#..........#.......#.. [Heliokopi the Thaumaturge] St8 Dx24 Co14 In23 Wi8 Ch13 WizGnoMalNeu S8369 Dlvl:5 $73 HP-3(91) Pw104(104) AC-8 MC3 Mov12 Xp8/2024 Wt239/1550 T1504 Latest messages It hits you! [-11 -> 53] You are hit by a shotgun shell. [-1 -> 52] It hits you! [-5 -> 47] You are hit by a shotgun shell! [-8 -> 39] It hits you! [-14 -> 25] It hits you! [-10 -> 15] Warning: HP low! It hits you! Wizard, your life force is running out. [-8 -> 7] Warning: HP low! You dodge a shotgun shell. It hits you! You die... Final attributes You were aligned Your alignment was 3 Your max alignment was 15 You carried 0 sins Scroll identification only worked 100 times out of 127 Potion identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 37 Gem identification only worked 100 times out of 361 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 27% chance Scroll drop chance was reduced to 84% Ring drop chance was reduced to 75% Wand drop chance was reduced to 76% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 12% of the time only Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 70580 Monster spawn increase reached its maximum at turn 130193 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 319200 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: dog or other canine (freq bonus 1) The monster species that spawned more often: gray warp patch (freq bonus 4) The monster species that spawned more often: leading mosquito (freq bonus 10) The monster species that spawned more often: terrible troll (freq bonus 6) The monster species that spawned more often: door permamimic (freq bonus 6) The monster species that spawned more often: disrupter turret (freq bonus 2) The monster species that spawned more often: artillery water nymph (freq bonus 12) The monster species that spawned more often: normal jelly (freq bonus 2) The monster species that spawned more often: dark creature (freq bonus 2) The monster species that spawned more often: lava warp patch (freq bonus 8) The monster species that spawned more often: porter fire elemental (freq bonus 24) The monster species that spawned more often: wild rabbit (freq bonus 12) The monster species that spawned more often: arena rubber (freq bonus 6) The monster species that spawned more often: dark spore (freq bonus 4) The monster species that spawned more often: poison spinner (freq bonus 6) The monster species that spawned more often: bronze thunderlord (freq bonus 3) The monster species that spawned more often: flying caterwaul (freq bonus 6) The monster species that spawned more often: icy flame (freq bonus 2) The monster species that spawned more often: floating melon (freq bonus 10) The monster species that spawned more often: pure chaos horde (freq bonus 8) The monster species that spawned more often: lightning paraelemental (freq bonus 10) The monster species that never randomly spawned: nether worm mass The monster species that never randomly spawned: ghoul mage The monster species that never randomly spawned: snakeman brute The monster species that never randomly spawned: snore force fungus The monster species that never randomly spawned: intermediate gnome The monster species that never randomly spawned: nasty turbo chicken The monster species that never randomly spawned: rainbow patch The monster species that never randomly spawned: emperor onsen penguin The monster species that never randomly spawned: roast pig The monster species that never randomly spawned: hole mold The RNG hath decreed that this item was never generated: gas grenade ((null)) The RNG hath decreed that this item was never generated: worthless piece of pink glass (pink) The RNG hath decreed that this item was never generated: healing (bamboo) The RNG hath decreed that this item was never generated: nasty cloak (chilling cloak) The RNG hath decreed that this item was never generated: spetum (forked polearm) The RNG hath decreed that this item was never generated: huge club ((null)) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 9) The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 28) The RNG hath decreed that this item was generated more often: sapphire dragon scale shield (sapphire dragonhide shield, freq bonus 20) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 6) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 8) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 31) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 183) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 13) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 15) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 6) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 4) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 11) The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 11) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 7) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 9) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 10) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 61) The RNG hath decreed that this item was always generated cursed: school cap ((null)) The RNG hath decreed that this item was always generated cursed: great dagger ((null)) The RNG hath decreed that this item was always generated cursed: display loss stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of quenching (asbestos cloak) The RNG hath decreed that this item was always generated cursed: wonder (stevia) The RNG hath decreed that this trap was always invisible: scent trap The RNG hath decreed that this trap was generated more often: paralysis trap (freq bonus 8) Next attribute increase check would have come at turn 3202 Strength training was 50 Dexterity training was 2 Wisdom training was 50 Constitution training was 40 The escalating chokhmah attack damage was 1 You were poison resistant You were magic-protected You were paralyzed (-3) You leeched mana You had infravision You had 1784 points of nutrition remaining You were stealthy You were very fast You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 340% b - resist sleep 1 protect 0% 85% c - light 1 divine 0% 90% d - cure blindness 2 healing 0% 85% Techniques known in the end Name Level Status reinforce memory 8X Prepared(0) vanish 8 R Prepared(0) appraisal 8 R Prepared(0) phase door 8 R Prepared(0) invoke deity 8 R Reloading(486) draw energy 6X Prepared(0) power surge 4X Prepared(0) sigil of control 2X Prepared(0) tinker 2 R Prepared(0) Voluntary challenges You eaten 4 times You eaten food with animal by-products 3 times You eaten meat 3 times You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 112 times You killed 77 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (132 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (78 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (21 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...