Heliokopis, neutral male gnomish Wizard -------- |......| |....f.| |....@.. - ------ [Heliokopi the Evoker] St8 Dx6 Co8 In8 Wi7 Ch7 WizGnoMalNeu S1 Dlvl:1 $1 HP16(16) Pw28(28) AC10 MC3 Mov12 Xp1/0 Wt47/900 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 119 Potion identification only worked 3 times out of 7 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 233 Monsters only dropped their musable items with 90% chance Scroll drop chance was reduced to 81% Wand drop chance was reduced to 97% Potion drop chance was reduced to 94% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21542 Monster spawn increase reached its maximum at turn 47576 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 427420 The monster class that cannot be genocided was grue The monster class that was spawned more often: rub monster (freq bonus 8) The monster species that spawned more often: sneaker (freq bonus 9) The monster species that spawned more often: fantastic xan (freq bonus 24) The monster species that spawned more often: Johanetta's dancing shoe (freq bonus 44) The monster species that spawned more often: abyss penetrator (freq bonus 24) The monster species that spawned more often: sun drake (freq bonus 18) The monster species that spawned more often: ferrous spore (freq bonus 10) The monster species that spawned more often: Klaf (freq bonus 10) The monster species that spawned more often: slow warp patch (freq bonus 10) The monster species that spawned more often: flying oyster (freq bonus 11) The monster species that spawned more often: devil-bat (freq bonus 40) The monster species that spawned more often: Lucifer (freq bonus 18) The monster species that spawned more often: golden naga hatchling (freq bonus 22) The monster species that spawned more often: nitric acid cloud (freq bonus 12) The monster species that spawned more often: nexus turret (freq bonus 16) The monster species that spawned more often: magic warp patch (freq bonus 15) The monster species that spawned more often: Maurus (freq bonus 18) The monster species that spawned more often: young adult yellow dragon (freq bonus 14) The monster species that spawned more often: hidden water nymph (freq bonus 26) The monster species that spawned more often: flying hydra (freq bonus 14) The monster species that spawned more often: black force patch (freq bonus 20) The monster species that never randomly spawned: cancel vortex The monster species that never randomly spawned: radiant warp fungus The monster species that never randomly spawned: limrog The monster species that never randomly spawned: Anita The monster species that never randomly spawned: punt The monster species that never randomly spawned: cheerful leprechaun The monster species that never randomly spawned: Uniform Kriminologist The monster species that never randomly spawned: hobbit merchant The monster species that never randomly spawned: furry jaguar The monster species that never randomly spawned: hobbit master thief The monster class that always generated with extra speed: (null) The RNG hath decreed that this item was never generated: finger (old) The RNG hath decreed that this item was never generated: map level (crumbling) The RNG hath decreed that this item was never generated: oliharcon splint mail ((null)) The RNG hath decreed that this item was never generated: black dress ((null)) The RNG hath decreed that this item was never generated: morganite (pink) The RNG hath decreed that this item was never generated: healing (white) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 6) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 45) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 18) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 143) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 8) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 9) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 5) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 2) The RNG hath decreed that this item was generated more often: enthronization (XUS MODA, freq bonus 10) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 8) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 7) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 8) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 100) The RNG hath decreed that this item was always generated cursed: invulnerability (icy) The RNG hath decreed that this item was always generated cursed: heavy clay ball ((null)) The RNG hath decreed that this item was always generated cursed: magic missile (steel) The RNG hath decreed that this item was always generated cursed: silver dragon scale shield (silver dragonhide shield) The RNG hath decreed that this item was always generated cursed: amulet of anti-teleportation (rigid) The RNG hath decreed that this trap was always invisible: paralysis trap The RNG hath decreed that this trap was generated more often: display trap (freq bonus 8) Next attribute increase check would have come at turn 66 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (672) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...