Heliokopis, neutral male gnomish Wizard -.--- ----- |...f |..r.. ...@| | |...| |.¯.| |...| ----- [Heliokopi the Evoker] St11 Dx17 Co18 In25 Wi12 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC6 MC3 Mov12 Xp1/0 Wt48/1550 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 21 Amulet identification only worked 15 times out of 17 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 179 Scroll drop chance was reduced to 87% Wand drop chance was reduced to 89% Potion drop chance was reduced to 92% Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 58920 Monster spawn increase reached its maximum at turn 97556 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 112850 The monster class that cannot be genocided was ogre The monster class that was spawned more often: ogre (freq bonus 4) The monster species that spawned more often: loudspeaker (freq bonus 7) The monster species that spawned more often: young adult plain dragon (freq bonus 10) The monster species that spawned more often: blue-green mold (freq bonus 9) The monster species that spawned more often: lethe force fungus (freq bonus 24) The monster species that spawned more often: praetor (freq bonus 12) The monster species that spawned more often: crimson mold (freq bonus 11) The monster species that spawned more often: Warder Lieutenant (freq bonus 36) The monster species that spawned more often: sword fighter (freq bonus 20) The monster species that spawned more often: leshy (freq bonus 16) The monster species that spawned more often: skeleton orc (freq bonus 10) The monster species that spawned more often: mature spirit (freq bonus 5) The monster species that spawned more often: hitter goblin (freq bonus 7) The monster species that spawned more often: Martin (freq bonus 5) The monster species that spawned more often: vrock (freq bonus 10) The monster species that spawned more often: spherical laser (freq bonus 6) The monster species that spawned more often: purple worm (freq bonus 5) The monster species that spawned more often: aunt of Amy's brother (freq bonus 12) The monster species that spawned more often: thunder drake (freq bonus 6) The monster species that spawned more often: Yasaman's leather boot (freq bonus 12) The monster species that spawned more often: mercurial dragon (freq bonus 12) The monster species that never randomly spawned: insurmountable patch The monster species that never randomly spawned: steamball lightning The monster species that never randomly spawned: returned mage The monster species that never randomly spawned: spike warp fungus The monster species that never randomly spawned: master blaster The monster species that never randomly spawned: lava golem The monster species that never randomly spawned: Dimdrel, Queen of Trolls The monster species that never randomly spawned: petty large pile of killer coins The monster species that never randomly spawned: Mareike The monster species that never randomly spawned: sickle skeleton The RNG hath decreed that this item was never generated: extra healing (bronze) The RNG hath decreed that this item was never generated: wonder (stevia) The RNG hath decreed that this item was never generated: The Nemean Lion hide ((null)) The RNG hath decreed that this item was never generated: trap creation (TOP SECRET DO NOT READ) The RNG hath decreed that this item was never generated: turn undead (copper) The RNG hath decreed that this item was never generated: rifle ((null)) The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 13) The RNG hath decreed that this item was generated more often: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 40) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 19) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of premature death (deadly, freq bonus 50) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 20) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 206) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 8) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 8) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 5) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 54) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 81) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 6) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 8) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 19) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this item was always generated cursed: nothing (oak) The RNG hath decreed that this item was always generated cursed: gold detection (THARR) The RNG hath decreed that this item was always generated cursed: helm of teleport control (space helmet) The RNG hath decreed that this item was always generated cursed: stun monster (shivering) The RNG hath decreed that this trap was always invisible: polymorph trap The RNG hath decreed that this trap was generated more often: an unknown trap (freq bonus 8) Next attribute increase check would have come at turn 851 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (414) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...