Heliokopis, neutral male gnomish Wizard ---------- |........+ |........| |.!.....=| |......@f| |.....rr.# |.....---- ----- [Heliokopi the Evoker] St6 Dx8 Co10 In11 Wi8 Ch4 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt48/900 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 5 Spellbook identification only worked 2 times out of 6 Monsters only dropped their musable items with 68% chance Scroll drop chance was reduced to 85% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 92% of the time only Monster death drops spawned with only 85% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36425 Monster spawn increase reached its maximum at turn 83475 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 207404 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: gremlin (freq bonus 4) The monster species that spawned more often: steelix (freq bonus 12) The monster species that spawned more often: small door mimic (freq bonus 8) The monster species that spawned more often: chloroform penetrator (freq bonus 10) The monster species that spawned more often: secluded force patch (freq bonus 12) The monster species that spawned more often: thematic astral elemental (freq bonus 6) The monster species that spawned more often: titanothere (freq bonus 12) The monster species that spawned more often: tomb spitter (freq bonus 7) The monster species that spawned more often: raging blaze (freq bonus 20) The monster species that spawned more often: group goblin (freq bonus 14) The monster species that spawned more often: Antonia's leather pump (freq bonus 14) The monster species that spawned more often: Lisa's purple stiletto (freq bonus 7) The monster species that spawned more often: hidden rock troll (freq bonus 12) The monster species that spawned more often: zone eater (freq bonus 5) The monster species that spawned more often: real disenchantment hound (freq bonus 7) The monster species that spawned more often: hidden force fungus (freq bonus 14) The monster species that spawned more often: telepathic trove (freq bonus 20) The monster species that spawned more often: iron wolf (freq bonus 12) The monster species that spawned more often: gnoll rogue (freq bonus 27) The monster species that spawned more often: sparrow (freq bonus 10) The monster species that spawned more often: stone force patch (freq bonus 5) The monster species that never randomly spawned: storm rider The monster species that never randomly spawned: stiletto lover The monster species that never randomly spawned: manga lady The monster species that never randomly spawned: porter master lichen The monster species that never randomly spawned: grim ward turret The monster species that never randomly spawned: The Terrible Old Man The monster species that never randomly spawned: acid worm The monster species that never randomly spawned: shortener The monster species that never randomly spawned: rot walker The monster species that never randomly spawned: Renfield The monster class that always generated with extra speed: angelic being The RNG hath decreed that this item was never generated: invisibility (wire) The RNG hath decreed that this item was never generated: detect treasure (gray) The RNG hath decreed that this item was never generated: worthless piece of green glass (green) The RNG hath decreed that this item was never generated: stoning (CURSED TIN OF COCKATRICE MEAT) The RNG hath decreed that this item was never generated: cloak of grounding (granite cloak) The RNG hath decreed that this item was never generated: elysium hostage chain ((null)) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 33) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 10) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 32) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 442) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 17) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 3) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 10) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 4) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 7) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 7) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 10) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 12) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 10) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 69) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 21) The RNG hath decreed that this item was always generated cursed: punishment (VE FORBRYDERNE) The RNG hath decreed that this item was always generated cursed: zipper boots (persian boots) The RNG hath decreed that this item was always generated cursed: protection from shape changers (shiny) The RNG hath decreed that this item was always generated cursed: poisonous cloak (dirty rag) The RNG hath decreed that this item was always generated cursed: summon undead (shining) The RNG hath decreed that this trap was always invisible: flooding trap The RNG hath decreed that this trap was generated more often: nakedness trap (freq bonus 1) Next attribute increase check would have come at turn 353 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (359) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...