Heliokopis, neutral male gnomish Wizard ---+-- |....| |..(.| |....| |(...| |f@..| |.{..| ...... ------ [Heliokopi the Evoker] St13 Dx10 Co11 In14 Wi8 Ch11 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt48/1300 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 235 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 72% Wand drop chance was reduced to 22% Potion drop chance was reduced to 96% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 56147 Monster spawn increase reached its maximum at turn 82469 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 957750 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: Keystone Kop (freq bonus 4) The monster species that spawned more often: giant silver jellyfish (freq bonus 12) The monster species that spawned more often: centaur prince (freq bonus 7) The monster species that spawned more often: petty migo drone (freq bonus 12) The monster species that spawned more often: plastic golem (freq bonus 5) The monster species that spawned more often: giant gecko (freq bonus 16) The monster species that spawned more often: flying parrot (freq bonus 5) The monster species that spawned more often: The King of the Awgwas (freq bonus 7) The monster species that spawned more often: Policeman Katcher (freq bonus 7) The monster species that spawned more often: bus driver (freq bonus 14) The monster species that spawned more often: python (freq bonus 6) The monster species that spawned more often: giant ego mimic (freq bonus 20) The monster species that spawned more often: thorn stalk (freq bonus 12) The monster species that spawned more often: dream colony (freq bonus 12) The monster species that spawned more often: brown starlit sky (freq bonus 9) The monster species that spawned more often: summoning spirit (freq bonus 24) The monster species that spawned more often: white mushroom (freq bonus 10) The monster species that spawned more often: animated marble statue (freq bonus 6) The monster species that spawned more often: chaos lizard (freq bonus 8) The monster species that spawned more often: mummified noble (freq bonus 9) The monster species that spawned more often: alhoon (freq bonus 7) The monster species that never randomly spawned: white friar The monster species that never randomly spawned: black wolf The monster species that never randomly spawned: giant spider The monster species that never randomly spawned: huge rock mole The monster species that never randomly spawned: eldritch mold The monster species that never randomly spawned: riding pseudodragon The monster species that never randomly spawned: chain devil The monster species that never randomly spawned: Sauron the Imprisoned The monster species that never randomly spawned: anubite The monster species that never randomly spawned: Deth The monster class that always generated with extra speed: nemese The RNG hath decreed that this item was never generated: unknown gauntlets (awesome gloves) The RNG hath decreed that this item was never generated: magic missile (vellum) The RNG hath decreed that this item was never generated: wooden harp (harp) The RNG hath decreed that this item was never generated: elven leather helm (leather hat) The RNG hath decreed that this item was never generated: amulet versus curses (attractive) The RNG hath decreed that this item was never generated: elven helm (runed helm) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 3) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 22) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 7) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 18) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 44) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 10) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 7) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 13) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 5) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 4) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 3) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 4) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 6) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 2) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 9) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 70) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 48) The RNG hath decreed that this item was always generated cursed: droven bolt (obsidian bolt) The RNG hath decreed that this item was always generated cursed: straitjacket (long-sleeved jacket) The RNG hath decreed that this item was always generated cursed: acidshield (acidic) The RNG hath decreed that this item was always generated cursed: worthless piece of teal glass (teal) The RNG hath decreed that this item was always generated cursed: trap detection (HOYO HOYO) The RNG hath decreed that this trap was always invisible: ghost world trap The RNG hath decreed that this trap was generated more often: glass bolt trap (freq bonus 1) Next attribute increase check would have come at turn 606 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (53) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...