Heliokopis, neutral male gnomish Wizard ---------------- |@.............| f..`..........!| |..............| -------------- - [Heliokopi the Evoker] St7 Dx17 Co10 In18 Wi6 Ch5 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC6 MC3 Mov12 Xp1/0 Wt50/950 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 135 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 6 Gem identification only worked 100 times out of 635 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 72% chance Scroll drop chance was reduced to 58% Potion drop chance was reduced to 98% Concealing monsters were spawned underneath items 10% of the time only Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31486 Monster spawn increase reached its maximum at turn 67799 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 195372 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: ghost (freq bonus 2) The monster species that spawned more often: sexual turret (freq bonus 4) The monster species that spawned more often: quaton (freq bonus 4) The monster species that spawned more often: anti-defense monster (freq bonus 16) The monster species that spawned more often: Lou's sneaker (freq bonus 3) The monster species that spawned more often: crobat (freq bonus 16) The monster species that spawned more often: Master Daemon (freq bonus 12) The monster species that spawned more often: mummified king (freq bonus 12) The monster species that spawned more often: floating eye (freq bonus 6) The monster species that spawned more often: gloam spawner (freq bonus 6) The monster species that spawned more often: porter rock mole (freq bonus 5) The monster species that spawned more often: crazed goblin (freq bonus 6) The monster species that spawned more often: Sound Impacts (freq bonus 14) The monster species that spawned more often: nether hound (freq bonus 6) The monster species that spawned more often: great wyrm of shadow (freq bonus 9) The monster species that spawned more often: hammer of the underworld (freq bonus 4) The monster species that spawned more often: white whale (freq bonus 36) The monster species that spawned more often: ferrous spore (freq bonus 5) The monster species that spawned more often: gorgon (freq bonus 12) The monster species that spawned more often: locust swarm (freq bonus 3) The monster species that spawned more often: Pseudo-Gollum (freq bonus 6) The monster species that never randomly spawned: automaton The monster species that never randomly spawned: vermicious knid The monster species that never randomly spawned: silver wolf The monster species that never randomly spawned: duergar lord The monster species that never randomly spawned: porter secret car The monster species that never randomly spawned: kickboxing girl The monster species that never randomly spawned: large spider The monster species that never randomly spawned: martian The monster species that never randomly spawned: cornuchula The monster species that never randomly spawned: tentacled atlantean The monster class that always generated with extra speed: dragon The monster class that more likely to generate with musable stuff: wraith The RNG hath decreed that this item was never generated: speedbug boots (profiled boots) The RNG hath decreed that this item was never generated: toxic (holed) The RNG hath decreed that this item was never generated: egoism (enviable) The RNG hath decreed that this item was never generated: tele level (irregular) The RNG hath decreed that this item was never generated: amulet of speed (beam) The RNG hath decreed that this item was never generated: heavy blaster bolt ((null)) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: green dragon scale shield (green dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 27) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 248) The RNG hath decreed that this item was generated more often: rainbow dragon scale mail ((null), freq bonus 50) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 20) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 8) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 5) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 5) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 5) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 13) The RNG hath decreed that this item was always generated cursed: field helm (yellow helmet) The RNG hath decreed that this item was always generated cursed: summon undead (black) The RNG hath decreed that this item was always generated cursed: adom cloak (mysterious cloak) The RNG hath decreed that this item was always generated cursed: bad effect (numbing) The RNG hath decreed that this item was always generated cursed: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this trap was always invisible: bank trap The RNG hath decreed that this trap was generated more often: level trap (freq bonus 4) Next attribute increase check would have come at turn 1143 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (911) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - create monster 4 attack 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...