Heliokopis, neutral male gnomish Wizard --------- ........| |..{....| ........| |...@f..| --------- [Heliokopi the Evoker] St10 Dx19 Co16 In25 Wi5 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC4 MC3 Mov12 Xp1/0 Wt49/1400 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 171 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 20 Tool identification only worked 5 times out of 12 Potion drop chance was reduced to 69% Concealing monsters were spawned underneath items 90% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 85350 Monster spawn increase reached its maximum at turn 121648 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1627080 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: naga (freq bonus 3) The monster species that spawned more often: evasive GI trooper (freq bonus 4) The monster species that spawned more often: barricaded door (freq bonus 4) The monster species that spawned more often: Securitron MkII (freq bonus 5) The monster species that spawned more often: bandersnatch boss (freq bonus 9) The monster species that spawned more often: quantum statistical mechanic (freq bonus 5) The monster species that spawned more often: ivory draconian (freq bonus 16) The monster species that spawned more often: water wolf (freq bonus 16) The monster species that spawned more often: frost giant (freq bonus 8) The monster species that spawned more often: ultramarine force patch (freq bonus 10) The monster species that spawned more often: wereflyfish (freq bonus 8) The monster species that spawned more often: taker force fungus (freq bonus 10) The monster species that spawned more often: lunatic (freq bonus 5) The monster species that spawned more often: bright white colony (freq bonus 14) The monster species that spawned more often: creeping 42 (freq bonus 5) The monster species that spawned more often: tear force fungus (freq bonus 5) The monster species that spawned more often: Sogetsu Kazama (freq bonus 10) The monster species that spawned more often: sulfur mold (freq bonus 7) The monster species that spawned more often: master permamimic (freq bonus 4) The monster species that spawned more often: wereghost (freq bonus 6) The monster species that spawned more often: fire error (freq bonus 16) The monster species that never randomly spawned: arceus The monster species that never randomly spawned: acidic warp patch The monster species that never randomly spawned: albino force patch The monster species that never randomly spawned: demonic door The monster species that never randomly spawned: horse The monster species that never randomly spawned: clay warp fungus The monster species that never randomly spawned: irish wolfhound The monster species that never randomly spawned: teal naga The monster species that never randomly spawned: gl turret The monster species that never randomly spawned: bright blue patch The RNG hath decreed that this item was never generated: banana ((null)) The RNG hath decreed that this item was never generated: stone of thirst (gray) The RNG hath decreed that this item was never generated: kokken ((null)) The RNG hath decreed that this item was never generated: free hand bug stone (gray) The RNG hath decreed that this item was never generated: gauntlets of slowing (ice-cold gloves) The RNG hath decreed that this item was never generated: fly swatter ((null)) The RNG hath decreed that this item was generated more often: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES, freq bonus 20) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 2) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 8) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 180) The RNG hath decreed that this item was generated more often: consort's suit (loud foppish suit, freq bonus 4) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 8) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 4) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 6) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 10) The RNG hath decreed that this item was generated more often: men's underwear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 60) The RNG hath decreed that this item was always generated cursed: cloak of invisibility (opera cloak) The RNG hath decreed that this item was always generated cursed: amulet of strangulation (oval) The RNG hath decreed that this item was always generated cursed: limitation boots (velcro boots) The RNG hath decreed that this item was always generated cursed: fear (bewitched) The RNG hath decreed that this item was always generated cursed: gain level (milky) The RNG hath decreed that this trap was always invisible: fire trap The RNG hath decreed that this trap was generated more often: scent trap (freq bonus 1) Next attribute increase check would have come at turn 506 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (189) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...