Heliokopis, neutral male gnomish Wizard ------------ |.?...@....| |......f..$| |........... ----------.- [Heliokopi the Evoker] St4 Dx12 Co11 In19 Wi6 Ch11 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt48/850 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 149 Tool identification only worked 5 times out of 19 Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 48% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 59858 Monster spawn increase reached its maximum at turn 92015 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 139460 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: leprechaun (freq bonus 1) The monster species that spawned more often: skeleton moogle (freq bonus 10) The monster species that spawned more often: queen bee (freq bonus 10) The monster species that spawned more often: tear force patch (freq bonus 6) The monster species that spawned more often: espeon (freq bonus 3) The monster species that spawned more often: guts golem (freq bonus 6) The monster species that spawned more often: coal golem (freq bonus 6) The monster species that spawned more often: Miss Youngdragon (freq bonus 2) The monster species that spawned more often: maid (freq bonus 4) The monster species that spawned more often: Bull-Man (freq bonus 3) The monster species that spawned more often: vamp mimic (freq bonus 8) The monster species that spawned more often: forest clan (freq bonus 2) The monster species that spawned more often: beer drinker (freq bonus 6) The monster species that spawned more often: Kristin's lacquered noble sandal (freq bonus 4) The monster species that spawned more often: spiker (freq bonus 3) The monster species that spawned more often: Phi-oo, Selenite Administrator (freq bonus 4) The monster species that spawned more often: master swordsman (freq bonus 5) The monster species that spawned more often: great inertia wyrm (freq bonus 16) The monster species that spawned more often: hateful soul (freq bonus 7) The monster species that spawned more often: quickling queen (freq bonus 5) The monster species that spawned more often: ancient golden dragon (freq bonus 12) The monster species that never randomly spawned: demolitions expert The monster species that never randomly spawned: lesser intrinsic eating permamimic The monster species that never randomly spawned: domestic giant The monster species that never randomly spawned: crimson warp fungus The monster species that never randomly spawned: octarine force patch The monster species that never randomly spawned: dread troll The monster species that never randomly spawned: goldentail scorpion The monster species that never randomly spawned: knapsack lamb The monster species that never randomly spawned: phantom fungus The monster species that never randomly spawned: quill bear The RNG hath decreed that this item was never generated: devil star ((null)) The RNG hath decreed that this item was never generated: red dragon scales ((null)) The RNG hath decreed that this item was never generated: relocation (FUCK THE NOTELEPORT RULES) The RNG hath decreed that this item was never generated: rotten stone (gray) The RNG hath decreed that this item was never generated: chain and sickle ((null)) The RNG hath decreed that this item was never generated: flame whip ((null)) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 12) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 9) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 39) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 15) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 86) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 25) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 8) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 2) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: sapphire dragon scale shield (sapphire dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 8) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 3) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 4) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 6) The RNG hath decreed that this item was always generated cursed: sack (bag) The RNG hath decreed that this item was always generated cursed: night vision (blueberry) The RNG hath decreed that this item was always generated cursed: bronze spear ((null)) The RNG hath decreed that this item was always generated cursed: blindness (yellow) The RNG hath decreed that this item was always generated cursed: elven spear (runed spear) The RNG hath decreed that this trap was always invisible: trap of walls The RNG hath decreed that this trap was generated more often: shock trap (freq bonus 2) Next attribute increase check would have come at turn 418 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (265) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...