Heliokopis, neutral male gnomish Wizard ----- | |<..| |.$.. f.@.| -- - |...| |.... --.-- [Heliokopi the Evoker] St3 Dx10 Co7 In11 Wi8 Ch10 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt49/600 T2 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really save? [yn] (n) Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 115 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 64% chance Ring drop chance was reduced to 77% Wand drop chance was reduced to 53% Potion drop chance was reduced to 87% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 8811 Monster spawn increase reached its maximum at turn 67661 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 458755 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 1) The monster species that spawned more often: curser (freq bonus 4) The monster species that spawned more often: rainbow unicorn (freq bonus 4) The monster species that spawned more often: translucent mushroom (freq bonus 4) The monster species that spawned more often: small dog-man (freq bonus 4) The monster species that spawned more often: Heavenly Destroyer (freq bonus 6) The monster species that spawned more often: tomb spitter (freq bonus 10) The monster species that spawned more often: sand archer (freq bonus 6) The monster species that spawned more often: volt warp patch (freq bonus 3) The monster species that spawned more often: hitpoint trove (freq bonus 3) The monster species that spawned more often: alpha metroid (freq bonus 4) The monster species that spawned more often: giant pink scorpion (freq bonus 4) The monster species that spawned more often: jazzy hands (freq bonus 12) The monster species that spawned more often: young adult red dragon (freq bonus 3) The monster species that spawned more often: undead ego snake (freq bonus 18) The monster species that spawned more often: drow warrior (freq bonus 16) The monster species that spawned more often: undefined ufo part (freq bonus 14) The monster species that spawned more often: Simone's thick hugging boot (freq bonus 3) The monster species that spawned more often: analgesic fungus (freq bonus 4) The monster species that spawned more often: gnome illusionist (freq bonus 16) The monster species that spawned more often: lizard man (freq bonus 2) The monster species that never randomly spawned: thorn colony The monster species that never randomly spawned: ego eraser monster The monster species that never randomly spawned: meowth The monster species that never randomly spawned: great wyrm of law The monster species that never randomly spawned: female samurai The monster species that never randomly spawned: fire vampire The monster species that never randomly spawned: witch The monster species that never randomly spawned: semblance The monster species that never randomly spawned: green slime The monster species that never randomly spawned: ramapithecus The RNG hath decreed that this item was never generated: spawn cloak (voluminous cloak) The RNG hath decreed that this item was never generated: relocation (FUCK THE NOTELEPORT RULES) The RNG hath decreed that this item was never generated: ruby dragon scales ((null)) The RNG hath decreed that this item was never generated: leather peep-toes (asian footwear) The RNG hath decreed that this item was never generated: men's underwear ((null)) The RNG hath decreed that this item was never generated: helm of opposite alignment (crested helmet) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 4) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 20) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 22) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 5) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 17) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 2) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 5) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 10) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 4) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 12) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 2) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 11) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 4) The RNG hath decreed that this item was generated more often: verisiert stone (gray, freq bonus 4) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 81) The RNG hath decreed that this item was always generated cursed: helm of detect monsters (golden helmet) The RNG hath decreed that this item was always generated cursed: color cone (conical hat) The RNG hath decreed that this item was always generated cursed: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was always generated cursed: protection (wide) The RNG hath decreed that this item was always generated cursed: chocolate ((null)) The RNG hath decreed that this trap was always invisible: shit pit The RNG hath decreed that this trap was generated more often: sin trap (freq bonus 2) Next attribute increase check would have come at turn 967 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1499 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (159) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 90% 300% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...