Heliokopis, neutral male gnomish Wizard ---------------- |...f..........| |....@.........| |!.............| |............$.. |...k..........| |..............| ---------.------ [Heliokopi the Evoker] St12 Dx11 Co24 In17 Wi6 Ch10 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt48/1900 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 7 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 112 Monsters only dropped their musable items with 37% chance Scroll drop chance was reduced to 61% Amulet drop chance was reduced to 42% Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16866 Monster spawn increase reached its maximum at turn 59333 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 92000 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: apelike creature (freq bonus 1) The monster species that spawned more often: gelatinous cube (freq bonus 3) The monster species that spawned more often: demimondaine (freq bonus 2) The monster species that spawned more often: artillery water nymph (freq bonus 6) The monster species that spawned more often: diamond golem (freq bonus 3) The monster species that spawned more often: gigant anteater (freq bonus 12) The monster species that spawned more often: Ludgera (freq bonus 9) The monster species that spawned more often: The Mason (freq bonus 8) The monster species that spawned more often: werepanther (freq bonus 8) The monster species that spawned more often: baby roc (freq bonus 5) The monster species that spawned more often: ECM archer (freq bonus 4) The monster species that spawned more often: baby red dragon (freq bonus 2) The monster species that spawned more often: Moon, the Cat (freq bonus 8) The monster species that spawned more often: Roganza (freq bonus 2) The monster species that spawned more often: ice turret (freq bonus 5) The monster species that spawned more often: crunching beetle (freq bonus 8) The monster species that spawned more often: Elke's sneaker (freq bonus 6) The monster species that spawned more often: grey naga (freq bonus 6) The monster species that spawned more often: ancient of death (freq bonus 2) The monster species that spawned more often: petro giant (freq bonus 3) The monster species that spawned more often: cornuchula (freq bonus 8) The monster species that never randomly spawned: skeleton warrior The monster species that never randomly spawned: mimic hivemind The monster species that never randomly spawned: ruthless orc The monster species that never randomly spawned: frost giant The monster species that never randomly spawned: young plain dragon The monster species that never randomly spawned: speedster maggot The monster species that never randomly spawned: water giant The monster species that never randomly spawned: red eyes black dragon The monster species that never randomly spawned: flying polyp The monster species that never randomly spawned: prime cursed turret The RNG hath decreed that this item was never generated: white dragon scales ((null)) The RNG hath decreed that this item was never generated: slime (slimy) The RNG hath decreed that this item was never generated: low stat stone (gray) The RNG hath decreed that this item was never generated: blue dragon scale mail ((null)) The RNG hath decreed that this item was never generated: toxic (wasteful) The RNG hath decreed that this item was never generated: cloak of nakedness (wafer-thin cloak) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 19) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 3) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 13) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 14) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 6) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 15) The RNG hath decreed that this item was generated more often: command undead (dark, freq bonus 10) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 3) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 6) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 4) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 10) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 83) The RNG hath decreed that this item was always generated cursed: opening (zinc) The RNG hath decreed that this item was always generated cursed: stone of misfiring (gray) The RNG hath decreed that this item was always generated cursed: oilskin sack (bag) The RNG hath decreed that this item was always generated cursed: gauntlets of panic (slit gloves) The RNG hath decreed that this item was always generated cursed: magic resistance (dark) The RNG hath decreed that this trap was always invisible: magic trap The RNG hath decreed that this trap was generated more often: throwing star trap (freq bonus 3) Next attribute increase check would have come at turn 796 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1430) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...