Heliokopis, neutral male gnomish Wizard -------- |......| |.f....| |..@$... ---+---- [Heliokopi the Evoker] St9 Dx10 Co13 In16 Wi3 Ch9 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt48/1200 T1 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello Heliokopis, the gnomish Wizard, welcome back to SlashEMExtended! You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 107 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 25 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 261 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 88% Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 11516 Monster spawn increase reached its maximum at turn 42528 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 84647 The monster class that cannot be genocided was snake The monster class that was spawned more often: turret (freq bonus 3) The monster species that spawned more often: monkey mummy (freq bonus 24) The monster species that spawned more often: blue force patch (freq bonus 7) The monster species that spawned more often: master mind flayer (freq bonus 6) The monster species that spawned more often: really good guard (freq bonus 9) The monster species that spawned more often: humanoid devil (freq bonus 16) The monster species that spawned more often: sea naga hatchling (freq bonus 7) The monster species that spawned more often: bulette (freq bonus 5) The monster species that spawned more often: ugly stick (freq bonus 21) The monster species that spawned more often: emperor twen (freq bonus 5) The monster species that spawned more often: flame giant (freq bonus 7) The monster species that spawned more often: corpse archer (freq bonus 5) The monster species that spawned more often: colorful stalk (freq bonus 5) The monster species that spawned more often: musician (freq bonus 4) The monster species that spawned more often: blue colony (freq bonus 6) The monster species that spawned more often: high voltage vortex (freq bonus 5) The monster species that spawned more often: bastard of the forest (freq bonus 6) The monster species that spawned more often: panotty (freq bonus 4) The monster species that spawned more often: ringseeker (freq bonus 10) The monster species that spawned more often: gorgon beetle (freq bonus 5) The monster species that spawned more often: vorkolak (freq bonus 10) The monster species that never randomly spawned: irritating girl The monster species that never randomly spawned: sword fighter The monster species that never randomly spawned: agate warp fungus The monster species that never randomly spawned: scruffy looking hobbit The monster species that never randomly spawned: huorn The monster species that never randomly spawned: female hull The monster species that never randomly spawned: melee bug The monster species that never randomly spawned: pokemon The monster species that never randomly spawned: plains centaur The monster species that never randomly spawned: Singular Grigori The RNG hath decreed that this item was never generated: disintegration (stable) The RNG hath decreed that this item was never generated: helm of obscured display (resounding helmet) The RNG hath decreed that this item was never generated: lycanthropy (doggy) The RNG hath decreed that this item was never generated: numbness (flowing) The RNG hath decreed that this item was never generated: inferno (enveloped) The RNG hath decreed that this item was never generated: land mine ((null)) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 33) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 19) The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 22) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 8) The RNG hath decreed that this item was generated more often: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED, freq bonus 8) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 22) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 32) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 27) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 17) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 3) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 2) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 9) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 14) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: green dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 11) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 70) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 90) The RNG hath decreed that this item was always generated cursed: tallow candle (candle) The RNG hath decreed that this item was always generated cursed: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was always generated cursed: amnesia (DUAM XNAHT) The RNG hath decreed that this item was always generated cursed: invisibility (brilliant blue) The RNG hath decreed that this item was always generated cursed: candy bar ((null)) The RNG hath decreed that this trap was always invisible: dehydration trap The RNG hath decreed that this trap was generated more often: glyph of animation (freq bonus 9) Next attribute increase check would have come at turn 1024 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (168) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - create monster 4 attack 19% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...