Heliokopis, neutral male gnomish Wizard - ---- - |dd.@..| |d.f...| |.{.?..| |..)..$| |......| -------- [Heliokopi the Evoker] St13 Dx10 Co12 In19 Wi5 Ch12 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt50/1350 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 156 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 34 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 64% chance Scroll drop chance was reduced to 76% Amulet drop chance was reduced to 74% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21565 Monster spawn increase reached its maximum at turn 64432 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 205968 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: kobold (freq bonus 4) The monster species that spawned more often: poison slinger (freq bonus 9) The monster species that spawned more often: lashfish (freq bonus 6) The monster species that spawned more often: wooden stalk (freq bonus 12) The monster species that spawned more often: splash hound (freq bonus 5) The monster species that spawned more often: Kop (freq bonus 5) The monster species that spawned more often: karmic warp patch (freq bonus 10) The monster species that spawned more often: arcane horse (freq bonus 16) The monster species that spawned more often: Undead Lieutenant (freq bonus 9) The monster species that spawned more often: glowing mold (freq bonus 5) The monster species that spawned more often: black stalk (freq bonus 10) The monster species that spawned more often: exit (freq bonus 5) The monster species that spawned more often: sukkiri flower (freq bonus 7) The monster species that spawned more often: metal babble (freq bonus 12) The monster species that spawned more often: urdar on crack (freq bonus 6) The monster species that spawned more often: minimalist (freq bonus 5) The monster species that spawned more often: cornflake giant (freq bonus 7) The monster species that spawned more often: furious mold (freq bonus 27) The monster species that spawned more often: clock stalk (freq bonus 14) The monster species that spawned more often: disgusting warp fungus (freq bonus 8) The monster species that spawned more often: hungry colony (freq bonus 8) The monster species that never randomly spawned: trump The monster species that never randomly spawned: Dudley's Dungeon Terminator The monster species that never randomly spawned: mud spider The monster species that never randomly spawned: crunchy fungus The monster species that never randomly spawned: rotting quylthulg The monster species that never randomly spawned: shock hound pup The monster species that never randomly spawned: cursed fungus The monster species that never randomly spawned: cortex The monster species that never randomly spawned: gnoll matriarch The monster species that never randomly spawned: waived potato The RNG hath decreed that this item was never generated: amulet of second chance (tetraedrical) The RNG hath decreed that this item was never generated: brass dragon scale mail ((null)) The RNG hath decreed that this item was never generated: ancient arrow ((null)) The RNG hath decreed that this item was never generated: chrysocolla (cyan) The RNG hath decreed that this item was never generated: gridbug conduct boots (chess boots) The RNG hath decreed that this item was never generated: bean ((null)) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 3) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 7) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 12) The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 22) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 10) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 32) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 9) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 3) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 13) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 5) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 10) The RNG hath decreed that this item was always generated cursed: shit stone (gray) The RNG hath decreed that this item was always generated cursed: malachite (green) The RNG hath decreed that this item was always generated cursed: orange dragon scale shield (orange dragonhide shield) The RNG hath decreed that this item was always generated cursed: Japan-wax candle (candle) The RNG hath decreed that this item was always generated cursed: heavy gold ball ((null)) The RNG hath decreed that this trap was always invisible: fear trap The RNG hath decreed that this trap was generated more often: caltrops trap (freq bonus 10) Next attribute increase check would have come at turn 961 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (151) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...