Heliokopis, neutral male gnomish Wizard --+--- .....| |..@.| ....f| |....| -....| |....| ------ [Heliokopi the Evoker] St11 Dx9 Co18 In17 Wi8 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt48/1550 T1 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello Heliokopis, the gnomish Wizard, welcome back to SlashEMExtended! You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 127 Wand identification only worked 3 times out of 19 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 240 Scroll drop chance was reduced to 80% Ring drop chance was reduced to 87% Amulet drop chance was reduced to 60% Monster death drops spawned with only 72% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 67091 Monster spawn increase reached its maximum at turn 110976 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 89536 The monster class that cannot be genocided was jelly The monster class that was spawned more often: dragon (freq bonus 3) The monster species that spawned more often: werepanther (freq bonus 5) The monster species that spawned more often: catapult ogre (freq bonus 5) The monster species that spawned more often: gaunt teacher (freq bonus 5) The monster species that spawned more often: insane ice spawn (freq bonus 12) The monster species that spawned more often: Solvejg's other mocassin (freq bonus 7) The monster species that spawned more often: psychic dragon (freq bonus 4) The monster species that spawned more often: werecow (freq bonus 16) The monster species that spawned more often: deep lava drowning fish (freq bonus 4) The monster species that spawned more often: platinum warp patch (freq bonus 10) The monster species that spawned more often: medium generator (freq bonus 14) The monster species that spawned more often: twin bee (freq bonus 12) The monster species that spawned more often: venom lich (freq bonus 8) The monster species that spawned more often: thick deep one (freq bonus 12) The monster species that spawned more often: sexual turret (freq bonus 7) The monster species that spawned more often: alligator king (freq bonus 6) The monster species that spawned more often: floating merman (freq bonus 9) The monster species that spawned more often: anthrazite warp patch (freq bonus 14) The monster species that spawned more often: giant jellyfish (freq bonus 4) The monster species that spawned more often: fake force patch (freq bonus 6) The monster species that spawned more often: scroll permamimic (freq bonus 12) The monster species that never randomly spawned: sludge stalk The monster species that never randomly spawned: stone golem The monster species that never randomly spawned: knight of the forgetting The monster species that never randomly spawned: lesser black reaver The monster species that never randomly spawned: uber lloigor The monster species that never randomly spawned: brown centipede The monster species that never randomly spawned: young adult silver dragon The monster species that never randomly spawned: brown jelly The monster species that never randomly spawned: cave tiger The monster species that never randomly spawned: foxfire The monster class that always generated with extra speed: jabberwock The RNG hath decreed that this item was never generated: droven crossbow (spider-legged crossbow) The RNG hath decreed that this item was never generated: unwieldy gloves (graffiti gloves) The RNG hath decreed that this item was never generated: inertia (grass green) The RNG hath decreed that this item was never generated: amulet of unchanging (concave) The RNG hath decreed that this item was never generated: chain mail ((null)) The RNG hath decreed that this item was never generated: magic missile (vellum) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 19) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 8) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 25) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 7) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 10) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 11) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 20) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 9) The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 7) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 2) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 8) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 9) The RNG hath decreed that this item was always generated cursed: dwarvish roundshield (large round shield) The RNG hath decreed that this item was always generated cursed: statue ((null)) The RNG hath decreed that this item was always generated cursed: stone of vulnerability (gray) The RNG hath decreed that this item was always generated cursed: healing (LIFE RESTORATION) The RNG hath decreed that this item was always generated cursed: rose whip ((null)) The RNG hath decreed that this trap was always invisible: fumarole The RNG hath decreed that this trap was generated more often: spell loss trap (freq bonus 4) Next attribute increase check would have come at turn 1472 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (193) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...