Heliokopis, neutral female hobbit Otaku ---------.-- |.....$..... |.......@..| |.....ZV...| |........... ------------ [Heliokopi the Heyaduo] St12 Dx10 Co12 In18 Wi6 Ch7 OtaHobFemNeu S0 Dlvl:1 $72 HP17(17) Pw20(20) AC10 MC0 Mov12 Xp1/0 Wt52/1300 T1 Latest messages Konnichi wa Heliokopis, welcome to SlashEMExtended! You are a neutral female hobbit Otaku. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 124 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 14 Armor identification only worked 15 times out of 46 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 70% chance Amulet drop chance was reduced to 65% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 48% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18127 Monster spawn increase reached its maximum at turn 126117 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 132384 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: gnome (freq bonus 1) The monster species that spawned more often: phase growth (freq bonus 3) The monster species that spawned more often: Verena's stiletto sandal (freq bonus 18) The monster species that spawned more often: water cattle (freq bonus 3) The monster species that spawned more often: netzah sephirah (freq bonus 3) The monster species that spawned more often: mumbling spirit (freq bonus 4) The monster species that spawned more often: seven-feet we-sell (freq bonus 36) The monster species that spawned more often: karate sister (freq bonus 48) The monster species that spawned more often: nightly warp patch (freq bonus 4) The monster species that spawned more often: rock smasher (freq bonus 3) The monster species that spawned more often: gray slayer (freq bonus 7) The monster species that spawned more often: rotting carcass (freq bonus 3) The monster species that spawned more often: ghoul king (freq bonus 3) The monster species that spawned more often: Jigen Daisuke (freq bonus 8) The monster species that spawned more often: chaos knight (freq bonus 7) The monster species that spawned more often: failed sorceror (freq bonus 12) The monster species that spawned more often: random fish (freq bonus 2) The monster species that spawned more often: Blight Disease (freq bonus 16) The monster species that spawned more often: gnome rogue leader (freq bonus 2) The monster species that spawned more often: farting boy (freq bonus 10) The monster species that spawned more often: ore-spore lichen (freq bonus 14) The monster species that never randomly spawned: dark stalk The monster species that never randomly spawned: quartz penetrator The monster species that never randomly spawned: angsty gnome The monster species that never randomly spawned: brown centipede The monster species that never randomly spawned: Chaos The monster species that never randomly spawned: flamer of Tzeentch The monster species that never randomly spawned: tasloi mummy The monster species that never randomly spawned: Medusa's pet fish The monster species that never randomly spawned: clockwork soldier The monster species that never randomly spawned: grave wight The RNG hath decreed that this item was never generated: haste self (purple) The RNG hath decreed that this item was never generated: andalusite (radiant) The RNG hath decreed that this item was never generated: fly swatter ((null)) The RNG hath decreed that this item was never generated: aquamarine (green) The RNG hath decreed that this item was never generated: turn limit stone (gray) The RNG hath decreed that this item was never generated: soft sneakers (light footwear) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 14) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 227) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 8) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 5) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 12) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 9) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 4) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 4) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 9) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of teleport control (space helmet, freq bonus 4) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 99) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 10) The RNG hath decreed that this item was always generated cursed: green sweets ((null)) The RNG hath decreed that this item was always generated cursed: candy bar ((null)) The RNG hath decreed that this item was always generated cursed: cloak of stat lock (straitjacket cloak) The RNG hath decreed that this item was always generated cursed: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this item was always generated cursed: gain wisdom (glass) The RNG hath decreed that this trap was always invisible: level trap The RNG hath decreed that this trap was generated more often: pendulum trap (freq bonus 8) Next attribute increase check would have come at turn 914 Strength training was 0 Dexterity training was 0 Wisdom training was 5 Constitution training was 0 You had infravision You had 1500 points of nutrition remaining You were stealthy You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Brahma, Vishnu and Shiva Your deity was Vishnu You could not have safely prayed (200) You survived You didn't know any spells. Techniques known in the end Name Level Status blink 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Sayonara Heliokopis the Otaku...