Heliokopis, neutral male gnomish Wizard -------- |...^..| |......- |.....<| ---|---- #,,,,# ##---------|- -------- ##,-.........+ |!%/.).| #,,,|.........| |!?..!.|##,##|.........| |!%[?!?|,,,# |.........| |!%?[.@|,## |....^..... |?+%+@.-)# ----------- |!%%)*.|## -------- [Heliokopi the Evoker] St8 Dx19 Co22 In25 Wi8 Ch7 WizGnoMalNeu S719 Dlvl:2 $305 HP29(29) Pw42(42) AC4 MC3 Mov12 Xp2/39 Wt38/1650 T390 Latest messages Restoring save file... You return to level 2 in The Dungeons of Doom. Hello Heliokopis, the gnomish Wizard, welcome back to SlashEMExtended! You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 11 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 51 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 118 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 43% chance Scroll drop chance was reduced to 88% Amulet drop chance was reduced to 55% Potion drop chance was reduced to 93% Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14839 Monster spawn increase reached its maximum at turn 50009 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 422013 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: lizard (freq bonus 2) The monster species that spawned more often: sustainer (freq bonus 4) The monster species that spawned more often: Windows 10 (does not work) (freq bonus 5) The monster species that spawned more often: luminous cloud (freq bonus 12) The monster species that spawned more often: YHVH Tzaboath, Prince of Fire (freq bonus 5) The monster species that spawned more often: viper tree (freq bonus 7) The monster species that spawned more often: Blight Disease (freq bonus 4) The monster species that spawned more often: crunchy growth (freq bonus 36) The monster species that spawned more often: senser (freq bonus 8) The monster species that spawned more often: charming scratcher (freq bonus 10) The monster species that spawned more often: sepia mold (freq bonus 4) The monster species that spawned more often: anuban jackal (freq bonus 8) The monster species that spawned more often: giant brown jellyfish (freq bonus 7) The monster species that spawned more often: nightly warp patch (freq bonus 3) The monster species that spawned more often: evil priest (freq bonus 6) The monster species that spawned more often: quasit (freq bonus 5) The monster species that spawned more often: xorn thief (freq bonus 7) The monster species that spawned more often: baby gray dragon (freq bonus 8) The monster species that spawned more often: 4chan horse (freq bonus 4) The monster species that spawned more often: silver golem (freq bonus 6) The monster species that spawned more often: tear mushroom (freq bonus 10) The monster species that never randomly spawned: Rita's sexy sandal The monster species that never randomly spawned: doom marine The monster species that never randomly spawned: undead fencer The monster species that never randomly spawned: drone colony The monster species that never randomly spawned: airplane The monster species that never randomly spawned: nondescript growth The monster species that never randomly spawned: dark shape The monster species that never randomly spawned: giant red jellyfish The monster species that never randomly spawned: horned reaper The monster species that never randomly spawned: clockwork factory The RNG hath decreed that this item was never generated: high-heeled sandal ((null)) The RNG hath decreed that this item was never generated: training stone (gray) The RNG hath decreed that this item was never generated: amulet of infinity (splashed) The RNG hath decreed that this item was never generated: ice box (cooling box) The RNG hath decreed that this item was never generated: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was never generated: robe (red robe) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 3) The RNG hath decreed that this item was generated more often: leash ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 18) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 11) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 25) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 18) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 7) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 14) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 7) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 3) The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 7) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 3) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 6) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: levitation (cyan) The RNG hath decreed that this item was always generated cursed: two-handed trident ((null)) The RNG hath decreed that this item was always generated cursed: water dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: sustain ability (bronze) The RNG hath decreed that this item was always generated cursed: dwarvish battle-axe (beaked axe) The RNG hath decreed that this trap was always invisible: confusion trap The RNG hath decreed that this trap was generated more often: curse trap (freq bonus 1) Next attribute increase check would have come at turn 799 Strength training was 9 Dexterity training was 0 Wisdom training was 8 Constitution training was 5 You were magic-protected You leeched mana You had infravision You had 850 points of nutrition remaining You regenerated You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 127% b - resist poison 1 protect 0% 97% c - wizard lock 2 matter 0% 97% d - endure heat 2 protect 0% 97% Techniques known in the end Name Level Status reinforce memory 2X Prepared(0) vanish 2 R Prepared(0) appraisal 2 R Reloading(274) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 12 times You killed 7 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (32 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (27 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...