Heliokopis, neutral male gnomish Wizard ### ### #,### --.-.-.,, -...----------- ###*,*---------- |%.....,`* |...||........| #,,#,#|.....<..| |......,,,*,|...|-.....%..| ##,# |...|...`| |...---*#_@,|.^*-.........| **, ##,# ----|....| |...-- -....|...|.........| -..----.------- |...^| |.#...||...|-....|........| #|..............||....| |.....||........||........| #...............||...*| |)...^......----- -|------ ##........... ..||.-.- |.....|....-...-- #,# ##,..%............|||..-- |.....|.........| #,# #**|#.....-|^.....||....| |.....||....|...| #,# #,#|......||......|.....| ---|--------|...| #,# ###|....- |.-----......| #,--------|...| --.------ ###|....-- |.- #......| #,...-...||...| ........| #,,.......||..| |....| ##|.-|...-|...| ........| #,#|......||..| |....| |.||....-...||#.......| #,#|......||..| |...#| |.||...-|.%.||..*...%.| ###,#|......||..| |....| ------- ------.-------- #,*,#------------ ------ #,# #,,,,# #`,,## [Heliokopi the Thaumaturge] St8 Dx19 Co23 In25 Wi9 Ch7 WizGnoMalNeu S6735 Dlvl:5 $365 HP120(120) Pw86(99) AC3 MC3 Mov12 Xp8/1480 Wt511/2000 T2946 Latest messages # - a dwarvish mattock {48}. # - a hooded cloak {4}. # - a pair of hard shoes {20}. # - a hard hat {16}. You drop a dwarvish mattock {48}. What do you want to wield? [- aiwzCDFIJVW or ?*] Never mind. # - a dwarvish mattock {48}. What do you want to wield? [- #aiwzCDFIJVW or ?*] # - a dwarvish mattock (weapon in hands) {48}. Cannot open file "1003Heliokopis.0" for level 0 (errno 2). Probably someone removed it. Cannot open file "1003Heliokopis.0" for level 0 (errno 2). Probably someone removed it. You see here a heavy gold ball {1600}. Cannot open file "1003Heliokopis.0" for level 0 (errno 2). Probably someone removed it. Cannot open file "1003Heliokopis.0" for level 0 (errno 2). Probably someone removed it. Really quit [yes/no]? Your inventory Weapons # - an uncursed +0 dwarvish mattock (weapon in hands) {48} a - an uncursed +0 scimitar {16} i - an uncursed +0 katana {16} w - an uncursed +1 flanged mace {12} z - an uncursed -9 dagger {4} C - an uncursed +0 silver mace {12} D - an uncursed +0 star rod {15} F - an uncursed +0 sling {2} I - an uncursed +0 worm tooth {2} J - 16 uncursed +0 darts {8} V - a cursed -2 bow {12} W - 16 uncursed +0 arrows {8} Armor # - a blessed +0 dwarvish iron helm {16} # - an uncursed +0 pair of iron shoes {20} # - an uncursed +0 dwarvish cloak {4} b - an uncursed +0 cloak of magic resistance (being worn) {4} G - an uncursed +0 leather armor {60} X - an uncursed +0 steel shield {120} Y - an uncursed +0 leather armor {60} Comestibles H - 7 uncursed eucalyptus leaves {6} K - an uncursed lembas wafer {1} L - 11 uncursed apples {8} O - 3 uncursed oranges {3} P - 3 blessed bananas {2} Scrolls j - an uncursed scroll of rumor {1} k - an uncursed scroll of taming {1} p - 8 uncursed scrolls of healing {8} q - 5 uncursed scrolls of mana {5} r - 4 uncursed scrolls of phase door {4} s - 2 uncursed scrolls of standard id {2} u - an uncursed scroll of identify {1} y - a cursed scroll of identify {1} Spellbooks l - a blessed spellbook of force bolt (0:2) {1} m - a blessed spellbook of resist poison (0:5) {1} n - a blessed spellbook of wizard lock (0:2) {1} o - a blessed spellbook of endure heat (0:1) {1} v - an uncursed spellbook of magic missile (0:2) {1} N - an uncursed spellbook of chemistry (0:2) {1} S - an uncursed spellbook of fireball (0:4) {1} Potions f - an uncursed potion of cyanide {1} g - a blessed potion of slime {1} h - a blessed potion of fear {1} x - an uncursed potion of booze {1} A - an uncursed potion of object detection {1} Q - 2 uncursed potions of paralysis {2} T - a potion of holy water {1} U - an uncursed potion of clairvoyance {1} Rings # - a cursed ring of aggravate monster {1} d - an uncursed +7 ring of gain constitution (on right hand) {1} e - an uncursed ring of regeneration (on left hand) {1} t - a cursed ring of disarming {1} Wands c - an uncursed wand of extra healing (0:2) {1} B - an uncursed wand of teleportation (0:0) {1} E - an uncursed wand of probing (0:0) {1} R - an uncursed wand of sleep (0:1) {1} Tools # - a cursed mirror {1} # - an uncursed lock pick {1} Gems M - a heavily cursed +1 worthless piece of radiant glass {1} Z - 2 cursed -1 worthless pieces of yellowish brown glass {2} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 20 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 51 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 118 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 43% chance Scroll drop chance was reduced to 88% Amulet drop chance was reduced to 55% Potion drop chance was reduced to 93% Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14839 Monster spawn increase reached its maximum at turn 50009 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 422013 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: lizard (freq bonus 2) The monster species that spawned more often: sustainer (freq bonus 4) The monster species that spawned more often: Windows 10 (does not work) (freq bonus 5) The monster species that spawned more often: luminous cloud (freq bonus 12) The monster species that spawned more often: YHVH Tzaboath, Prince of Fire (freq bonus 5) The monster species that spawned more often: viper tree (freq bonus 7) The monster species that spawned more often: Blight Disease (freq bonus 4) The monster species that spawned more often: crunchy growth (freq bonus 36) The monster species that spawned more often: senser (freq bonus 8) The monster species that spawned more often: charming scratcher (freq bonus 10) The monster species that spawned more often: sepia mold (freq bonus 4) The monster species that spawned more often: anuban jackal (freq bonus 8) The monster species that spawned more often: giant brown jellyfish (freq bonus 7) The monster species that spawned more often: nightly warp patch (freq bonus 3) The monster species that spawned more often: evil priest (freq bonus 6) The monster species that spawned more often: quasit (freq bonus 5) The monster species that spawned more often: xorn thief (freq bonus 7) The monster species that spawned more often: baby gray dragon (freq bonus 8) The monster species that spawned more often: 4chan horse (freq bonus 4) The monster species that spawned more often: silver golem (freq bonus 6) The monster species that spawned more often: tear mushroom (freq bonus 10) The monster species that never randomly spawned: Rita's sexy sandal The monster species that never randomly spawned: doom marine The monster species that never randomly spawned: undead fencer The monster species that never randomly spawned: drone colony The monster species that never randomly spawned: airplane The monster species that never randomly spawned: nondescript growth The monster species that never randomly spawned: dark shape The monster species that never randomly spawned: giant red jellyfish The monster species that never randomly spawned: horned reaper The monster species that never randomly spawned: clockwork factory The RNG hath decreed that this item was never generated: high-heeled sandal ((null)) The RNG hath decreed that this item was never generated: training stone (gray) The RNG hath decreed that this item was never generated: amulet of infinity (splashed) The RNG hath decreed that this item was never generated: ice box (cooling box) The RNG hath decreed that this item was never generated: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was never generated: robe (red robe) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 3) The RNG hath decreed that this item was generated more often: leash ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 18) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 11) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 25) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 18) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 7) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 14) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 7) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 3) The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 7) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 3) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 6) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: levitation (cyan) The RNG hath decreed that this item was always generated cursed: two-handed trident ((null)) The RNG hath decreed that this item was always generated cursed: water dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: sustain ability (bronze) The RNG hath decreed that this item was always generated cursed: dwarvish battle-axe (beaked axe) The RNG hath decreed that this trap was always invisible: confusion trap The RNG hath decreed that this trap was generated more often: curse trap (freq bonus 1) Next attribute increase check would have come at turn 5580 Strength training was 1 Dexterity training was 1 Wisdom training was 9 Constitution training was 13 You were magic-protected You were punished You leeched mana You had infravision You had 503 points of nutrition remaining You were stealthy You aggravated monsters You regenerated You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 401% b - resist poison 1 protect 0% 71% c - wizard lock 2 matter 0% 71% d - endure heat 2 protect 0% 71% e - magic missile 3 attack 0% 129% f - fireball 4 matter 0% 105% Techniques known in the end Name Level Status reinforce memory 8X Prepared(0) vanish 8 R Prepared(0) appraisal 8 R Reloading(167) phase door 8 R Not Ready(2897) invoke deity 8 R Prepared(0) draw energy 6X Prepared(0) power surge 4X Prepared(0) sigil of control 2X Prepared(0) tinker 2 R Prepared(0) Voluntary challenges You eaten 14 times You eaten food with animal by-products 11 times You eaten meat 11 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 51 times You killed 60 monsters You read items or engraved 7 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (34 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (122 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (21 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (36 of 160) Goodbye Heliokopis the Wizard...