Heliokopis, neutral male gnomish Wizard ----- ....| |.f.| |.k@| |.{.| ----- [Heliokopi the Evoker] St9 Dx11 Co11 In10 Wi9 Ch4 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/1100 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 133 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 18 Armor identification only worked 15 times out of 19 Tool identification only worked 5 times out of 16 Scroll drop chance was reduced to 97% Ring drop chance was reduced to 98% Wand drop chance was reduced to 88% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33299 Monster spawn increase reached its maximum at turn 150749 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 104520 The monster class that cannot be genocided was jelly The monster class that was spawned more often: rust monster or disenchanter (freq bonus 2) The monster species that spawned more often: zeta metroid (freq bonus 4) The monster species that spawned more often: drone colony (freq bonus 5) The monster species that spawned more often: Denise's girl shoe (freq bonus 3) The monster species that spawned more often: sensei newt (freq bonus 5) The monster species that spawned more often: stealer permamimic (freq bonus 10) The monster species that spawned more often: unmasked God-Emperor (freq bonus 24) The monster species that spawned more often: normal ant (freq bonus 8) The monster species that spawned more often: like-like (freq bonus 7) The monster species that spawned more often: undead cruel abuser (freq bonus 10) The monster species that spawned more often: weretiger (freq bonus 4) The monster species that spawned more often: teleretriever (freq bonus 4) The monster species that spawned more often: Officer Kaptain (freq bonus 3) The monster species that spawned more often: grimer (freq bonus 4) The monster species that spawned more often: young adult green dragon (freq bonus 40) The monster species that spawned more often: domestic wallaby (freq bonus 3) The monster species that spawned more often: teal naga hatchling (freq bonus 7) The monster species that spawned more often: death quasit (freq bonus 8) The monster species that spawned more often: pretty magical girl (freq bonus 10) The monster species that spawned more often: baboon (freq bonus 4) The monster species that spawned more often: Grey-elf (freq bonus 8) The monster species that never randomly spawned: Lord Sultur The monster species that never randomly spawned: blank growth The monster species that never randomly spawned: water spirit The monster species that never randomly spawned: mumbling cloud The monster species that never randomly spawned: Hilda The monster species that never randomly spawned: viper archer The monster species that never randomly spawned: fanatic triad slave The monster species that never randomly spawned: slimy spore The monster species that never randomly spawned: watch dragon The monster species that never randomly spawned: borked gaunt The RNG hath decreed that this item was never generated: loadboulder (gray) The RNG hath decreed that this item was never generated: nastiness (forking) The RNG hath decreed that this item was never generated: shocking sphere (insulated) The RNG hath decreed that this item was never generated: stygian pike ((null)) The RNG hath decreed that this item was never generated: watermelon ((null)) The RNG hath decreed that this item was never generated: amulet of D-type equipment (strange) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 29) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 6) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 2) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 68) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 34) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 9) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 7) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 9) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 9) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 8) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 11) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 10) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 2) The RNG hath decreed that this item was always generated cursed: disarming (wet) The RNG hath decreed that this item was always generated cursed: red dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: repair armor (pergament) The RNG hath decreed that this item was always generated cursed: flame whip ((null)) The RNG hath decreed that this item was always generated cursed: command undead (dark) The RNG hath decreed that this trap was always invisible: uninformation trap The RNG hath decreed that this trap was generated more often: flooding trap (freq bonus 12) Next attribute increase check would have come at turn 698 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (272) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...