Heliokopis, neutral male gnomish Wizard ---------- |........| |.....$..| |........| |@.......| |.f.*...)+ |........| |........| ---------- [Heliokopi the Evoker] St7 Dx13 Co12 In11 Wi8 Ch8 WizGnoMalNeu S1 Dlvl:1 $1 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt48/1050 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 8 Armor identification only worked 15 times out of 88 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 12 Book drop chance was reduced to 90% Scroll drop chance was reduced to 74% Ring drop chance was reduced to 70% Wand drop chance was reduced to 94% Potion drop chance was reduced to 84% Concealing monsters were spawned underneath items 68% of the time only Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 47537 Monster spawn increase reached its maximum at turn 66199 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 69687 The monster class that cannot be genocided was blob The monster class that was spawned more often: golem (freq bonus 4) The monster species that spawned more often: korsair (freq bonus 7) The monster species that spawned more often: giant cockroach (freq bonus 12) The monster species that spawned more often: Olog-hai permamimic (freq bonus 5) The monster species that spawned more often: Anastasia's high heel (freq bonus 12) The monster species that spawned more often: shadow wyrm (freq bonus 16) The monster species that spawned more often: bright white warp fungus (freq bonus 18) The monster species that spawned more often: Sabine (freq bonus 5) The monster species that spawned more often: Karin's flat sandal (freq bonus 5) The monster species that spawned more often: monoton (freq bonus 10) The monster species that spawned more often: pustulent colony (freq bonus 18) The monster species that spawned more often: giant brown tick (freq bonus 12) The monster species that spawned more often: elder thing (freq bonus 7) The monster species that spawned more often: yora chick (freq bonus 14) The monster species that spawned more often: giant phasing spider (freq bonus 20) The monster species that spawned more often: drunk jet guy (freq bonus 9) The monster species that spawned more often: cackling spirit (freq bonus 10) The monster species that spawned more often: blue snake (freq bonus 5) The monster species that spawned more often: coins of fools gold (freq bonus 12) The monster species that spawned more often: iguana (freq bonus 10) The monster species that spawned more often: bramble fungus (freq bonus 6) The monster species that never randomly spawned: ninja turret The monster species that never randomly spawned: multicolor laser The monster species that never randomly spawned: owlbear The monster species that never randomly spawned: persian The monster species that never randomly spawned: Glareth The monster species that never randomly spawned: sulfur growth The monster species that never randomly spawned: greek fish The monster species that never randomly spawned: blabbering otaku The monster species that never randomly spawned: giant totoro The monster species that never randomly spawned: Haxxor The RNG hath decreed that this item was never generated: repair weapon (fine-printed) The RNG hath decreed that this item was never generated: amulet of poison warning (splatted) The RNG hath decreed that this item was never generated: sickness (fizzy) The RNG hath decreed that this item was never generated: robe of weakness (green robe) The RNG hath decreed that this item was never generated: amber (yellowish brown) The RNG hath decreed that this item was never generated: cloak of nakedness (wafer-thin cloak) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 50) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 34) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 20) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 33) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 9) The RNG hath decreed that this item was generated more often: boomerang ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 8) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 6) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 10) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 10) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 7) The RNG hath decreed that this item was always generated cursed: mutation (fleecy) The RNG hath decreed that this item was always generated cursed: pick-axe ((null)) The RNG hath decreed that this item was always generated cursed: BFG ammo ((null)) The RNG hath decreed that this item was always generated cursed: undead turning (copper) The RNG hath decreed that this item was always generated cursed: amulet of magic resistance (rare) The RNG hath decreed that this trap was always invisible: quicksand The RNG hath decreed that this trap was generated more often: volt trap (freq bonus 1) Next attribute increase check would have come at turn 302 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (358) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - create monster 4 attack 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...