Heliokopis, neutral male gnomish Wizard -+---------- |..f@......| |..........| ...........| |..........| ------------ [Heliokopi the Evoker] St5 Dx12 Co12 In15 Wi5 Ch4 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt48/950 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 7 Gem identification only worked 100 times out of 195 Monsters only dropped their musable items with 97% chance Scroll drop chance was reduced to 86% Amulet drop chance was reduced to 15% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 87% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27681 Monster spawn increase reached its maximum at turn 69355 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 324508 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: human or elf (freq bonus 4) The monster species that spawned more often: purple force worm (freq bonus 52) The monster species that spawned more often: Undead Kaptain (freq bonus 14) The monster species that spawned more often: big mountain ogre (freq bonus 12) The monster species that spawned more often: sprout angel (freq bonus 32) The monster species that spawned more often: Seraph of the Golden Mean (freq bonus 8) The monster species that spawned more often: mind warp fungus (freq bonus 7) The monster species that spawned more often: prostitute (freq bonus 6) The monster species that spawned more often: Anastasia's sneaker (freq bonus 11) The monster species that spawned more often: Arabella's hugging boot (freq bonus 12) The monster species that spawned more often: soft mushroom (freq bonus 6) The monster species that spawned more often: giant ebony scorpion (freq bonus 11) The monster species that spawned more often: bone beetle (freq bonus 10) The monster species that spawned more often: porter cursed stalk (freq bonus 7) The monster species that spawned more often: baby purple dragon (freq bonus 12) The monster species that spawned more often: large worm (freq bonus 6) The monster species that spawned more often: 4chan pony (freq bonus 14) The monster species that spawned more often: scream archer (freq bonus 6) The monster species that spawned more often: water warp fungus (freq bonus 9) The monster species that spawned more often: pale shambler (freq bonus 5) The monster species that spawned more often: odorous woman (freq bonus 10) The monster species that never randomly spawned: staryu The monster species that never randomly spawned: hidden trove The monster species that never randomly spawned: disenchanter The monster species that never randomly spawned: steelhammer The monster species that never randomly spawned: domoxorn The monster species that never randomly spawned: Elena's platform sandal The monster species that never randomly spawned: guts golem The monster species that never randomly spawned: creeping stalk The monster species that never randomly spawned: orange warp patch The monster species that never randomly spawned: all-common trapdoor spider The RNG hath decreed that this item was never generated: aurora beam (alarming) The RNG hath decreed that this item was never generated: bank stone (gray) The RNG hath decreed that this item was never generated: trap disarming (elysium) The RNG hath decreed that this item was never generated: right mouse button stone (gray) The RNG hath decreed that this item was never generated: amethyst dragon scales ((null)) The RNG hath decreed that this item was never generated: tripe ration ((null)) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 145) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 8) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 17) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 37) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 20) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 6) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 11) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 7) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 10) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 4) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 11) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 10) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 8) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: yellow dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: toxic (holed) The RNG hath decreed that this item was always generated cursed: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this item was always generated cursed: volcanic glass fragment (gray) The RNG hath decreed that this item was always generated cursed: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this trap was always invisible: item teleporter The RNG hath decreed that this trap was generated more often: unskilled trap (freq bonus 1) Next attribute increase check would have come at turn 1019 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (278) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...