Heliokopis, neutral male gnomish Wizard -.---.- |.....| |.....| |....f| ....@Z| ------- [Heliokopi the Evoker] St14 Dx11 Co18 In19 Wi8 Ch5 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt48/1700 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? (2x) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 229 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 20 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 194 Ring drop chance was reduced to 72% Amulet drop chance was reduced to 99% Potion drop chance was reduced to 71% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17173 Monster spawn increase reached its maximum at turn 89033 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1076220 The monster class that cannot be genocided was blob The monster class that was spawned more often: quadruped (freq bonus 1) The monster species that spawned more often: clear worm mass (freq bonus 8) The monster species that spawned more often: Axel (freq bonus 8) The monster species that spawned more often: mind beamer (freq bonus 5) The monster species that spawned more often: Natalje (freq bonus 4) The monster species that spawned more often: flat fish (freq bonus 3) The monster species that spawned more often: giant owl (freq bonus 15) The monster species that spawned more often: fairy moogle (freq bonus 2) The monster species that spawned more often: arachnid (freq bonus 16) The monster species that spawned more often: pas op (freq bonus 5) The monster species that spawned more often: giant group permamimic (freq bonus 48) The monster species that spawned more often: Pustulence (freq bonus 6) The monster species that spawned more often: frightening creep (freq bonus 8) The monster species that spawned more often: phasing jabberwock (freq bonus 6) The monster species that spawned more often: The Shishigami (freq bonus 12) The monster species that spawned more often: disintegrating sphere (freq bonus 6) The monster species that spawned more often: hairy colony (freq bonus 4) The monster species that spawned more often: rainbow dragon (freq bonus 6) The monster species that spawned more often: vacuum spore (freq bonus 6) The monster species that spawned more often: sloppy colony (freq bonus 9) The monster species that spawned more often: Alida (freq bonus 3) The monster species that never randomly spawned: albino roach The monster species that never randomly spawned: Firre The monster species that never randomly spawned: tuna The monster species that never randomly spawned: sexy child model The monster species that never randomly spawned: holy slayer The monster species that never randomly spawned: stinking cloud The monster species that never randomly spawned: vampiric force patch The monster species that never randomly spawned: bank robber The monster species that never randomly spawned: noxious warp patch The monster species that never randomly spawned: Digging Mage The monster class that always generated with extra speed: troll The RNG hath decreed that this item was never generated: torpedo ((null)) The RNG hath decreed that this item was never generated: ya (bamboo arrow) The RNG hath decreed that this item was never generated: school cap ((null)) The RNG hath decreed that this item was never generated: death (long) The RNG hath decreed that this item was never generated: candy bar ((null)) The RNG hath decreed that this item was never generated: tooth of an algolian suntiger (very sharp tooth) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 55) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 10) The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 33) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 3) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 20) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 6) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 4) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 9) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 11) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 49) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: gnomish boots (little black boots) The RNG hath decreed that this item was always generated cursed: fountain building (XOR ME HSALS) The RNG hath decreed that this item was always generated cursed: general candle (candle) The RNG hath decreed that this item was always generated cursed: splint mail ((null)) The RNG hath decreed that this item was always generated cursed: placeholder gloves (spanish gloves) The RNG hath decreed that this trap was always invisible: starvation trap The RNG hath decreed that this trap was generated more often: magic trap (freq bonus 4) Next attribute increase check would have come at turn 380 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1090) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...