Heliokopis, neutral male gnomish Wizard ------ |.$@.| |{..f| |..... --.--- [Heliokopi the Evoker] St7 Dx13 Co16 In17 Wi9 Ch8 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt48/1250 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Wand identification only worked 3 times out of 22 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 159 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 86% chance Scroll drop chance was reduced to 98% Wand drop chance was reduced to 78% Amulet drop chance was reduced to 68% Potion drop chance was reduced to 78% Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 48220 Monster spawn increase reached its maximum at turn 65036 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2065421 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: orc (freq bonus 2) The monster species that spawned more often: inferno (freq bonus 8) The monster species that spawned more often: snow woman (freq bonus 16) The monster species that spawned more often: big purple unicorn (freq bonus 10) The monster species that spawned more often: Inge (freq bonus 7) The monster species that spawned more often: antimagic patch (freq bonus 12) The monster species that spawned more often: anthrazite unicorn (freq bonus 4) The monster species that spawned more often: large frog (freq bonus 6) The monster species that spawned more often: jackal demon (freq bonus 14) The monster species that spawned more often: journeyman light wall (freq bonus 8) The monster species that spawned more often: Noemi (freq bonus 20) The monster species that spawned more often: mean spore (freq bonus 5) The monster species that spawned more often: ultramarine fungus (freq bonus 20) The monster species that spawned more often: snowball thrower (freq bonus 5) The monster species that spawned more often: Elisabeth (freq bonus 14) The monster species that spawned more often: acid paraelemental (freq bonus 14) The monster species that spawned more often: clay colony (freq bonus 7) The monster species that spawned more often: violet stalk (freq bonus 20) The monster species that spawned more often: Detective Kommissioner (freq bonus 4) The monster species that spawned more often: big turret (freq bonus 3) The monster species that spawned more often: neverwas (freq bonus 18) The monster species that never randomly spawned: epidote patch The monster species that never randomly spawned: controller The monster species that never randomly spawned: holy cow The monster species that never randomly spawned: giant red scorpion The monster species that never randomly spawned: sticky spore The monster species that never randomly spawned: copper naga The monster species that never randomly spawned: animated combat stiletto The monster species that never randomly spawned: Keystone Detective The monster species that never randomly spawned: chaos monkey The monster species that never randomly spawned: dracolich The RNG hath decreed that this item was never generated: arcane gauntlets (runic gloves) The RNG hath decreed that this item was never generated: skullcap (metal disk) The RNG hath decreed that this item was never generated: gain constitution (opal) The RNG hath decreed that this item was never generated: wooden harp (harp) The RNG hath decreed that this item was never generated: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was never generated: elven boots (mud boots) The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 26) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 32) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 173) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 23) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 9) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: rainbow dragon scale mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 37) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: droven arrow (obsidian arrow, freq bonus 4) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 3) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 5) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 3) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 14) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 8) The RNG hath decreed that this item was always generated cursed: conflict (ruby) The RNG hath decreed that this item was always generated cursed: charoite (violet) The RNG hath decreed that this item was always generated cursed: rumor (BU MISH MISH EMAS) The RNG hath decreed that this item was always generated cursed: autodestruct de vice boots (explosive boots) The RNG hath decreed that this item was always generated cursed: evil gloves (fatal gloves) The RNG hath decreed that this trap was always invisible: summon undead trap The RNG hath decreed that this trap was generated more often: weakness trap (freq bonus 4) Next attribute increase check would have come at turn 183 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (176) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...