Heliokopis, neutral male gnomish Wizard ------ |..Z.+ |`f..| |@...| |....| ....., -------# [Heliokopi the Evoker] St6 Dx12 Co17 In19 Wi6 Ch9 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt49/1250 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 158 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 113 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 85% chance Scroll drop chance was reduced to 81% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 61% Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 74% of the time only Monster death drops spawned with only 66% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17346 Monster spawn increase reached its maximum at turn 23692 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3179952 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: bat or bird (freq bonus 2) The monster species that spawned more often: spore force patch (freq bonus 8) The monster species that spawned more often: Mister SIR (freq bonus 4) The monster species that spawned more often: elf warlord (freq bonus 10) The monster species that spawned more often: smoke hound (freq bonus 6) The monster species that spawned more often: Gross Santana (freq bonus 6) The monster species that spawned more often: The Norsa (freq bonus 9) The monster species that spawned more often: xaren (freq bonus 18) The monster species that spawned more often: huge pseudodragon (freq bonus 6) The monster species that spawned more often: possessed guard (freq bonus 4) The monster species that spawned more often: driver bat (freq bonus 6) The monster species that spawned more often: onanocter 4d (freq bonus 18) The monster species that spawned more often: poison ivy wall (freq bonus 5) The monster species that spawned more often: inertia warp patch (freq bonus 8) The monster species that spawned more often: giant ego permamimic (freq bonus 8) The monster species that spawned more often: flying girl (freq bonus 10) The monster species that spawned more often: high warp fungus (freq bonus 6) The monster species that spawned more often: disarming turret (freq bonus 6) The monster species that spawned more often: harrowbark fiend (freq bonus 6) The monster species that spawned more often: rhyhorn (freq bonus 11) The monster species that spawned more often: fire girl (freq bonus 8) The monster species that never randomly spawned: agate force patch The monster species that never randomly spawned: Nikolei The monster species that never randomly spawned: bird lady The monster species that never randomly spawned: errand boy The monster species that never randomly spawned: disgusting force patch The monster species that never randomly spawned: giant dog The monster species that never randomly spawned: horn drill turret The monster species that never randomly spawned: phase mold The monster species that never randomly spawned: space wasp The monster species that never randomly spawned: aetheroi The RNG hath decreed that this item was never generated: robe (red robe) The RNG hath decreed that this item was never generated: amulet of quadruple attack (signet) The RNG hath decreed that this item was never generated: psychic dragon scale mail ((null)) The RNG hath decreed that this item was never generated: confusing gloves (warped gloves) The RNG hath decreed that this item was never generated: sky-high heels (roman sandals) The RNG hath decreed that this item was never generated: amnesia (sparkling) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 107) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 23) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 10) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 6) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 9) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 14) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 10) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: helm of teleport control (space helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 91) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 9) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 3) The RNG hath decreed that this item was always generated cursed: random effects (milled) The RNG hath decreed that this item was always generated cursed: keen memory (black lily) The RNG hath decreed that this item was always generated cursed: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was always generated cursed: magic device stone (gray) The RNG hath decreed that this item was always generated cursed: manastone (gray) The RNG hath decreed that this trap was always invisible: spear trap The RNG hath decreed that this trap was generated more often: dart trap (freq bonus 48) Next attribute increase check would have come at turn 229 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (205) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...