Heliokopis, neutral male gnomish Wizard --------------- +.............| |.............+ |.............| |.....@f......| -+--------- --- [Heliokopi the Evoker] St5 Dx17 Co13 In17 Wi6 Ch8 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC6 MC3 Mov12 Xp1/0 Wt48/1000 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 161 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 97% Potion drop chance was reduced to 98% Concealing monsters were spawned underneath items 68% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14500 Monster spawn increase reached its maximum at turn 55466 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 741096 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: nemese (freq bonus 1) The monster species that spawned more often: venom spore lichen (freq bonus 3) The monster species that spawned more often: evasive enclave officer (freq bonus 32) The monster species that spawned more often: crap teacher (freq bonus 2) The monster species that spawned more often: the hidden (freq bonus 3) The monster species that spawned more often: devil-bat (freq bonus 4) The monster species that spawned more often: steel maggot (freq bonus 6) The monster species that spawned more often: Laura's cuddly sneaker (freq bonus 6) The monster species that spawned more often: warty warp fungus (freq bonus 6) The monster species that spawned more often: takuhi (freq bonus 6) The monster species that spawned more often: generic error (freq bonus 2) The monster species that spawned more often: evil patch idea implementator (freq bonus 8) The monster species that spawned more often: night goblin (freq bonus 6) The monster species that spawned more often: rock kobold (freq bonus 10) The monster species that spawned more often: oblivion daedra (freq bonus 4) The monster species that spawned more often: corpse fish (freq bonus 2) The monster species that spawned more often: large spawn permamimic (freq bonus 10) The monster species that spawned more often: flyer statue (freq bonus 5) The monster species that spawned more often: mind force fungus (freq bonus 3) The monster species that spawned more often: wild rabbit (freq bonus 8) The monster species that spawned more often: slimy spore (freq bonus 10) The monster species that never randomly spawned: pale force patch The monster species that never randomly spawned: nasty vortex The monster species that never randomly spawned: giant bear The monster species that never randomly spawned: wind force patch The monster species that never randomly spawned: gisau The monster species that never randomly spawned: thorn brute The monster species that never randomly spawned: taker stalk The monster species that never randomly spawned: teleporting demon The monster species that never randomly spawned: eight of diamonds The monster species that never randomly spawned: joy prison mage The RNG hath decreed that this item was never generated: dwarvish mithril-coat ((null)) The RNG hath decreed that this item was never generated: insulate (long) The RNG hath decreed that this item was never generated: difficult boots (winter boots) The RNG hath decreed that this item was never generated: emerald dragon scale mail ((null)) The RNG hath decreed that this item was never generated: torch ((null)) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 18) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 3) The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 18) The RNG hath decreed that this item was generated more often: stairstrap stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 7) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 4) The RNG hath decreed that this item was generated more often: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES, freq bonus 7) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 10) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 2) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 11) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 4) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 9) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 8) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 8) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 8) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 64) The RNG hath decreed that this item was always generated cursed: amulet of swimming (watery) The RNG hath decreed that this item was always generated cursed: charging (HACKEM MUCHE) The RNG hath decreed that this item was always generated cursed: soundproof helmet (wok-shaped helmet) The RNG hath decreed that this item was always generated cursed: great houchou ((null)) The RNG hath decreed that this item was always generated cursed: unidentify stone (gray) The RNG hath decreed that this trap was always invisible: arrow trap The RNG hath decreed that this trap was generated more often: level teleporter (freq bonus 4) Next attribute increase check would have come at turn 395 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (424) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...