Heliokopis, neutral male gnomish Wizard ---.-- |....| |....+ |...f| |..@.| |....| ----.- [Heliokopi the Evoker] St6 Dx8 Co14 In18 Wi8 Ch5 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt48/1100 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 161 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 54 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 40 Spellbook identification only worked 2 times out of 10 Scroll drop chance was reduced to 87% Wand drop chance was reduced to 97% Potion drop chance was reduced to 95% Concealing monsters were spawned underneath items 66% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 105500 Monster spawn increase reached its maximum at turn 136913 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1255232 The monster class that cannot be genocided was ghost The monster class that was spawned more often: troll (freq bonus 2) The monster species that spawned more often: Anja's sneaker (freq bonus 4) The monster species that spawned more often: hulking automaton (freq bonus 10) The monster species that spawned more often: bramble mushroom (freq bonus 4) The monster species that spawned more often: zombie prostitute (freq bonus 5) The monster species that spawned more often: evasive sewer rat (freq bonus 4) The monster species that spawned more often: brown firebird (freq bonus 4) The monster species that spawned more often: magic colony (freq bonus 4) The monster species that spawned more often: ancient red dragon (freq bonus 5) The monster species that spawned more often: metal babau (freq bonus 6) The monster species that spawned more often: iron duck (freq bonus 4) The monster species that spawned more often: volt patch (freq bonus 4) The monster species that spawned more often: lethe force patch (freq bonus 5) The monster species that spawned more often: poison grue (freq bonus 6) The monster species that spawned more often: onanocter 1a (freq bonus 6) The monster species that spawned more often: Jumbo the Elephant (freq bonus 3) The monster species that spawned more often: pleasing patch (freq bonus 20) The monster species that spawned more often: agate mushroom (freq bonus 3) The monster species that spawned more often: stonecutting water elemental (freq bonus 20) The monster species that spawned more often: giant brown rat (freq bonus 16) The monster species that spawned more often: boss bass (freq bonus 8) The monster species that never randomly spawned: gravity hound The monster species that never randomly spawned: mean colony The monster species that never randomly spawned: jungle ape The monster species that never randomly spawned: arctic fern The monster species that never randomly spawned: muck cattle The monster species that never randomly spawned: charred kogepan The monster species that never randomly spawned: spike patch The monster species that never randomly spawned: funny girl The monster species that never randomly spawned: chaos eye The monster species that never randomly spawned: Autogorgon The monster class that always generated with extra speed: mimic The RNG hath decreed that this item was never generated: worthless piece of orange glass (orange) The RNG hath decreed that this item was never generated: oolong tea (wormwood) The RNG hath decreed that this item was never generated: plain cloak (homicidal cloak) The RNG hath decreed that this item was never generated: soft sneakers (light footwear) The RNG hath decreed that this item was never generated: respawn stone (gray) The RNG hath decreed that this item was never generated: fishing pole ((null)) The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 4) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: antimagic (KARSUS, freq bonus 8) The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 219) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 8) The RNG hath decreed that this item was generated more often: tele level (irregular, freq bonus 2) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 9) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 8) The RNG hath decreed that this item was generated more often: tele level (irregular, freq bonus 14) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 67) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 5) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 16) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 8) The RNG hath decreed that this item was always generated cursed: green dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this item was always generated cursed: amulet of life saving (spherical) The RNG hath decreed that this item was always generated cursed: amnesia (DUAM XNAHT) The RNG hath decreed that this item was always generated cursed: invisibility (brilliant blue) The RNG hath decreed that this trap was always invisible: pit The RNG hath decreed that this trap was generated more often: spined ball trap (freq bonus 18) Next attribute increase check would have come at turn 322 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (579) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...