Heliokopis, neutral male gnomish Wizard ---------- --- |............| |.@f.$.......| +............. --##----- #-- [Heliokopi the Evoker] St8 Dx9 Co13 In19 Wi7 Ch8 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt48/1150 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 107 Potion identification only worked 3 times out of 9 Amulet identification only worked 15 times out of 21 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 70% chance Scroll drop chance was reduced to 82% Wand drop chance was reduced to 89% Amulet drop chance was reduced to 72% Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 17% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 49450 Monster spawn increase reached its maximum at turn 95774 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 335232 The monster class that cannot be genocided was mimic The monster class that was spawned more often: (null) (freq bonus 12) The monster species that spawned more often: elder thing (freq bonus 32) The monster species that spawned more often: adult red dragon (freq bonus 28) The monster species that spawned more often: octarine colony (freq bonus 15) The monster species that spawned more often: pygmy warrior blowdart (freq bonus 15) The monster species that spawned more often: poison slinger (freq bonus 15) The monster species that spawned more often: albino patch (freq bonus 36) The monster species that spawned more often: Hannah's combat boot (freq bonus 15) The monster species that spawned more often: undead archeologist (freq bonus 26) The monster species that spawned more often: dark maggot (freq bonus 30) The monster species that spawned more often: Ruea's sneaker (freq bonus 14) The monster species that spawned more often: weird fume (freq bonus 30) The monster species that spawned more often: pink parasite (freq bonus 28) The monster species that spawned more often: elf (freq bonus 13) The monster species that spawned more often: sludge growth (freq bonus 18) The monster species that spawned more often: silly nymph (freq bonus 14) The monster species that spawned more often: crunchy force fungus (freq bonus 32) The monster species that spawned more often: orc shaman (freq bonus 26) The monster species that spawned more often: sludge turret (freq bonus 13) The monster species that spawned more often: unexpected nymph (freq bonus 64) The monster species that spawned more often: nasty bar-lgura (freq bonus 26) The monster species that never randomly spawned: shimmering stalk The monster species that never randomly spawned: baal spy The monster species that never randomly spawned: irresistible stalk The monster species that never randomly spawned: human monkey The monster species that never randomly spawned: young water dragon The monster species that never randomly spawned: ogre zombie The monster species that never randomly spawned: ultramarine growth The monster species that never randomly spawned: weasel The monster species that never randomly spawned: undead snake The monster species that never randomly spawned: inertia force patch The RNG hath decreed that this item was never generated: dart ((null)) The RNG hath decreed that this item was never generated: reinforced mace ((null)) The RNG hath decreed that this item was never generated: gain health (iridescent) The RNG hath decreed that this item was never generated: nastiness (forking) The RNG hath decreed that this item was never generated: magic banana ((null)) The RNG hath decreed that this item was never generated: halite (white) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 4) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 5) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 17) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: field gloves (camouflage patterned gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 20) The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 3) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 11) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 16) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 36) The RNG hath decreed that this item was always generated cursed: axe ((null)) The RNG hath decreed that this item was always generated cursed: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was always generated cursed: psychic dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: crystal sword ((null)) The RNG hath decreed that this item was always generated cursed: amulet of magic resistance (rare) The RNG hath decreed that this trap was always invisible: captcha trap The RNG hath decreed that this trap was generated more often: slime trap (freq bonus 2) Next attribute increase check would have come at turn 410 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (322) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...