Heliokopis, neutral male gnomish Wizard --------- |.!r....| ....F...| |.@.....| |..f....| --------- [Heliokopi the Evoker] St7 Dx12 Co9 In16 Wi8 Ch9 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt48/900 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Unknown command ' '. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Amulet identification only worked 15 times out of 22 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 128 Monsters only dropped their musable items with 91% chance Scroll drop chance was reduced to 93% Ring drop chance was reduced to 82% Amulet drop chance was reduced to 90% Concealing monsters were spawned underneath items 63% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 8331 Monster spawn increase reached its maximum at turn 63231 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 298298 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: trapper or lurker above (freq bonus 1) The monster color that was spawned more often: gray (freq bonus 2) The monster species that spawned more often: master rogue (freq bonus 8) The monster species that spawned more often: river goblin (freq bonus 16) The monster species that spawned more often: Verena's stiletto sandal (freq bonus 4) The monster species that spawned more often: gauth (freq bonus 4) The monster species that spawned more often: bloodshot icky thing (freq bonus 7) The monster species that spawned more often: red eyes black dragon (freq bonus 2) The monster species that spawned more often: horde mumak (freq bonus 2) The monster species that spawned more often: hellrat (freq bonus 3) The monster species that spawned more often: nasty wraith (freq bonus 20) The monster species that spawned more often: mean patch (freq bonus 5) The monster species that spawned more often: large puma (freq bonus 8) The monster species that spawned more often: gelatinous thief (freq bonus 2) The monster species that spawned more often: rodneyan (freq bonus 5) The monster species that spawned more often: Sabrina's block-heeled sandal (freq bonus 2) The monster species that spawned more often: Lisa (freq bonus 4) The monster species that spawned more often: greater ice spawn (freq bonus 4) The monster species that spawned more often: hidden engulfitrice (freq bonus 6) The monster species that spawned more often: Gunter (freq bonus 4) The monster species that spawned more often: dark grue (freq bonus 4) The monster species that spawned more often: large weapon trove (freq bonus 4) The monster species that never randomly spawned: sky drake The monster species that never randomly spawned: violet starlit sky The monster species that never randomly spawned: time force fungus The monster species that never randomly spawned: “ñÇ6Æô¤—ÂÛc¹ The monster species that never randomly spawned: stone devil The monster species that never randomly spawned: noduchi The monster species that never randomly spawned: castigant The monster species that never randomly spawned: mana warp fungus The monster species that never randomly spawned: teethfish The monster species that never randomly spawned: plasma spore The RNG hath decreed that this item was never generated: hallucination (sky blue) The RNG hath decreed that this item was never generated: bad effect (numbing) The RNG hath decreed that this item was never generated: superscroller stone (gray) The RNG hath decreed that this item was never generated: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was never generated: wind (timber) The RNG hath decreed that this item was never generated: water walking boots (jungle boots) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 6) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 12) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 22) The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 7) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 11) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 10) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 88) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 8) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 4) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 16) The RNG hath decreed that this item was always generated cursed: green dragon scale shield (green dragonhide shield) The RNG hath decreed that this item was always generated cursed: curing uniform (clean white clothes) The RNG hath decreed that this item was always generated cursed: identify (bronze) The RNG hath decreed that this item was always generated cursed: studded leather armor ((null)) The RNG hath decreed that this item was always generated cursed: blood dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: egotrap The RNG hath decreed that this trap was generated more often: time trap (freq bonus 5) Next attribute increase check would have come at turn 416 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (185) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...