Heliokopis, neutral male gnomish Wizard ----+-- ......| |.....| ...@f.| ------- [Heliokopi the Evoker] St6 Dx11 Co8 In9 Wi5 Ch8 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt48/800 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 53% chance Scroll drop chance was reduced to 91% Wand drop chance was reduced to 75% Amulet drop chance was reduced to 38% Potion drop chance was reduced to 98% Monster death drops spawned with only 77% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36060 Monster spawn increase reached its maximum at turn 54221 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 871074 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: quadruped (freq bonus 2) The monster species that spawned more often: copper golem (freq bonus 4) The monster species that spawned more often: void colony (freq bonus 4) The monster species that spawned more often: giant blue ant (freq bonus 3) The monster species that spawned more often: Underwater Sabrina (freq bonus 3) The monster species that spawned more often: pit archer (freq bonus 16) The monster species that spawned more often: abyss smasher (freq bonus 10) The monster species that spawned more often: water weird (freq bonus 3) The monster species that spawned more often: gazer (freq bonus 4) The monster species that spawned more often: large tool trove (freq bonus 4) The monster species that spawned more often: psychic warp fungus (freq bonus 5) The monster species that spawned more often: toxic fungus (freq bonus 6) The monster species that spawned more often: group gremlin (freq bonus 8) The monster species that spawned more often: tzee (freq bonus 12) The monster species that spawned more often: Officer Sergeant (freq bonus 16) The monster species that spawned more often: brown ants of Timothy Thummel (freq bonus 24) The monster species that spawned more often: disintegration kobold (freq bonus 10) The monster species that spawned more often: airborne parrot (freq bonus 4) The monster species that spawned more often: disgusting fungus (freq bonus 40) The monster species that spawned more often: devious skeleton fish (freq bonus 4) The monster species that spawned more often: threshold spore (freq bonus 18) The monster species that never randomly spawned: azure colony The monster species that never randomly spawned: crimson colony The monster species that never randomly spawned: crackwhore The monster species that never randomly spawned: cloth golem The monster species that never randomly spawned: colorful warp fungus The monster species that never randomly spawned: reddish fungus The monster species that never randomly spawned: elven priest The monster species that never randomly spawned: martian missile walker The monster species that never randomly spawned: freeze troll The monster species that never randomly spawned: pagan lady The RNG hath decreed that this item was never generated: electric sword ((null)) The RNG hath decreed that this item was never generated: flintlock ((null)) The RNG hath decreed that this item was never generated: sickness resistance (fragile) The RNG hath decreed that this item was never generated: enchant weapon (dull) The RNG hath decreed that this item was never generated: fire boots (hot boots) The RNG hath decreed that this item was never generated: restore ability (light brown) The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 13) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 11) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 19) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 6) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 9) The RNG hath decreed that this item was generated more often: fumbling (trippy, freq bonus 17) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 6) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 6) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 2) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 5) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 21) The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 11) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 10) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 6) The RNG hath decreed that this item was always generated cursed: decoy making (cornflower) The RNG hath decreed that this item was always generated cursed: Mehoho Burusasan G (blinding) The RNG hath decreed that this item was always generated cursed: bigscript helm (great helmet) The RNG hath decreed that this item was always generated cursed: muteness stone (gray) The RNG hath decreed that this item was always generated cursed: orcish cloak (coarse mantelet) The RNG hath decreed that this trap was always invisible: drain trap The RNG hath decreed that this trap was generated more often: warp zone (freq bonus 2) Next attribute increase check would have come at turn 970 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (381) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - create monster 4 attack 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...